Saturday, July 13, 2002

Spirit


 

A spirit is an incorporeal being, a mind with no physical substance but containing spiritual energy. All spirits can go back and forth between a spirit world and the material world at will, though in the material world they are usually invisible, inaudible, and immaterial - passing through any substance that they desire and being immune to non-magical effects. If a spirit is banished from the physical world, then it returns to its spiritual domain where it it remain for several years before regaining the strength to return to the material world. In their natural form, all spirits have enhanced senses, far better than normal humans. All spirits can fly about at the slow speed or 10 mph. All spirits regenerate from wounds they receive very quickly, within minutes.

The major weakness of spirits is that they cannot enter holy ground and can be repelled or banished by religious symbols or rituals, even by normal people. The exception to this is if the religion in question venerates the spirit, like a shaman and a nature spirit. 

Choose one of the following spirit types:

Wraith
The spirit is a dead mortal, having the thoughts and memories of that human and having a generally humanoid spirit form. It can make itself visible in a form similar to that it had in life, with perhaps some minor alterations based on the nature of the wraith.

Animal Spirit
You are the spirit of an animal, representing some type of animals such as wolves, lions, spiders, fish, or some other group. You can communicate with these creatures and can become visible and appear to be a large and powerful version of the animal you represent. Animal spirits can move at 150% of the natural movement rate of their animal.

Nature Spirit
You are a spirit of some element of nature. This could include trees, water, rock, earth, the sun, etc.

Astral Spirit
You are a creature from the astral plane, a creature made of pure magic and thought. You can manifest as a glowing mass of swirling light that can roughly alter its shape.

In addition, spirits get to select 10 of the spirit powers below:

Possession (wraith, animal, or astral only - counts as 2 for astral spirits)
You can possess a single living creature, taking control of its body indefinitely. It take a battle of wills that lasts for a few seconds, only the most strong willed creatures (1/100 humans and 1/10000 animals) can resist possession. If the creature is killed while you are possessing it, you are forced out of the material plane for a day. Wraiths can only possess humans or humanoids, animal spirits can only possess animals that they represent, and astral spirits can possess any sentient creature. The strength and toughness of possessed creatures increase by 50%

Empowered Possession 
When possessing a living creature, that creature's Strength and Toughness increase by +1 each and the Dexterity increases to 1. Prerequisite is Possession.

Animation (nature or astral spirit only)
The spirit can construct a body for itself based the element it is linked to. A stone spirit could construct a body of solid stone, a water spirit could construct a body of water, etc. A tree spirit could animate a tree. In any case, the element needs to be present for the spirit to animate it. This form is very physically powerful, at least as strong as the strongest human for even forms like water or air, and stronger than 10 of the strongest humans for creatures made of stone or metal. Stronger forms tend to be slower, and forms with advantages (like the amorphous nature of air or water) tend to be the weakest. It takes about 30 seconds to animate such a form and it if is destroyed, the spirit is forced from the earthly plane for a day. Air, cloud, or other similar spirit types can fly but are the weakest physically. Astral spirits can only animate forms that have specifically been made to be animated - like creations with moving parts and special enchantments on them. These forms tend to be weaker as well as vastly harder to find or replace.

Greater Animation
If taken by a nature spirit, it allows it to control an even bigger construct. It may animate a large number of trees who all march together under the command of the spirit or a massive stone monster may arise from a mountain under the control of the nature spirit. This creature is massively big and powerful, but only if it has enough of the spirit's element to draw upon. If taken by an astral spirit, then the astral spirit may animate any common element it desires, making a lesser animation as described above. The prerequisite is Animation.

Elemental Control (nature spirit only)
You can control the force of nature that your spirit is linked to. Fire spirits can create flame or control it, water spirits can create tidal waves or animate masses of water, air spirits can create wind storms or small tornados, etc.

Elemental Sense (nature spirit only)
The nature spirit can sense what happens to every nearby manifestation of its element within a 10 mile radius. A water spirit could sense everything that happens in or to water, a tree spirit could know the state of every tree, a wind spirit could hear every word that is spoken in the air, etc.

Animal Control (animal spirits only)
The animal spirit can control animals of its type, telepathically directing them to act in what ever way it desires. The animal spirit can control 5,000 pounds of animals at a time. This power may be selected multiple times, each time it gives access to another 5000 pounds of animals.

Manifestation (animal, wraith, or astral only)
The spirit can take a physical form. In this physical form, the spirit has either double peak human physical abilities, for a wraith, or double peak animal abilities for an animal spirit. An astral spirit take assume a humanoid or animal form, but only has peak physical abilities of a member of the species or peak human physical abilities. This form is not alive and has no need to eat, sleep, breathe, or drink and is immune to poison and disease. If this form is destroyed, the spirit is banished to the spirit plane for a year or more.

Telekinesis
The spirit can exert physical force at a range. The range of this power is 50 feet and the maximum force exerted is 100 pounds. This power can be purchased multiple times, each time increases the range by 50 feet and doubles the maximum force possible.

Touch of Death (wraith only)
The wraith can pass its hand through a living creature, draining its life force. The wraith can drain as much life force as desired, either killing the victim or reducing its strength by anything between 1% and 100% (paralysis), though the victim regains 1% of their strength per minute. If the wraith uses this power on inanimate objects, it can cause them to age by up to 100 years per second of contact.

Spirit Flight (wraith or astral only)
The spirit can fly at a speed of 50 mph.

Animate Dead (wraith only)
The wraith can enter into a dead body, gaining all of the physical powers of a wight. If the wight form is destroyed, the wraith for expelled to the realm of the dead for a year or more.

Celestial Soul (wraith only, counts as 2)
You are the dead soul of a highly virtuous person, returned from heaven to help others. You may select Angel powers as well as spirit ones. Your ghostly form will appear beautiful and angelic, inspiring friendship and respect from all who see you. Also the wraith cannot be repelled by holy ground or banished by religious practices if those religions venerate angels.

Abyssal Soul (wraith only)
You are the dead soul of an extremely evil person, returned from the Abyss to serve the demon lords there. You may select demon powers, including Abyssal ones. Your ghostly form with appear rotten or dark and shadowy, striking terror into the hearts of those who see it.

Infernal Soul (wraith only)
You are the dead soul of an extremely evil person, returned from the Inferno to serve the demon lords there. You may select demon powers, including Infernal ones. Your ghostly form is fiery and red, causing fear in all who see you.

Minor Necromancy (wraith only)
The wraith can animate the zombies and can control 1000 at a time. Each zombie has virtually no intelligence of its own but will obey the will of its wraith master. They are 50% stronger than humans, 50% less fast and dexterous, and extremely difficult to kill. To take down a zombie you must hack it to pieces, cut off its dead, or otherwise pulverize the body until it is useless. Animating a zombie takes a ten minute ritual and can be preformed on any more or less intact corpse. Zombies do not decay, but do wear out over time. For each year that passes, 1% of the zombies in this army become unusable for some reason such as injury, rot, wearing out, or something similar. As other undead, they are immune to poison, disease, thirst, hunger, fatigue, etc.

Greater Necromancy (wraith only)
As lesser necromancy, but the wraith can control an indefinite number of zombies at once. The prerequisite is Minor Necromancy.

Abyssal Necromancy (wraith only)
The wraith can now place the souls of minor Abyssal demons into zombies, making them more powerful. This gives each zombie a spark of crude intelligence and cunning, it also makes them just as dextrous as they were in life and twice as strong. Wights created by such a necromancer are also 20% stronger and faster. The prerequisites are Minor Necromancy and Abyssal Soul.

Teleportation (astral or elemental only)
The spirit can temporarily enter the astra plane and come back somewhere else in the material plane, allowing it to teleport anywhere that it has been before within a second or so. Prerequisite is Spirit Flight.

Afterlife Advisers (wraith only)
You know certain dead souls in the afterlife, you are allied to them and have access to their knowledge. For normal wraiths, this will be people of average moral character, neither good nor bad, for wraiths with Celestial Soul, you have access to great heroes and saintly people of the past, for those with Abyssal or Infernal Soul, you can befriend souls of the most evil people who have lived. The exact nature of the knowledge gained varies quite a bit, but the dead will have at least something useful to give you from time to time.

Monstrous Manifestation
The spirit can take the physical form of a huge and powerful creature, weighing thousands of pounds and having the strength of many men. For wraiths, this will appear like a huge humanoid form which bears some resemblance to the dead person. For spirit animals, this will be a giant form of the normal animal. For astral spirits, it will be a large humanoid or animal appearing creature that seems to be composed of energy or light. In any case, this manifestation is massively powerful and difficult to defeat in combat. The prerequisite is Manifestation.

Spiritual Attack
The spirit can unleash spiritual energy at a foe with 200 feet, inflicting terrible wounds upon it. The nature of this attack depends on the spirit - wraiths often unless death energy that causes foes to rapidly decay, fire spirits obviously shoot fire, astral spirits shoot out a beam of glowing magical energy, etc. This attack has the power to instantly slay a human or severally injure a larger creature.

Wizard (wraith or astral only)
The spirit was a wizard in life (wraith) or merely has magical powers due it being a being of magic (astral). In either case, the spirit can learn wizard spells, though each one counts as 2 spirit powers.

Nature Control (animal or nature only)
The spirit gets one of the following powers from the faerie list: Lord of Storms, Lord of the Wild, or Lord of Winter.

Illusionist (wraith or astral only)
The spirit can create what ever illusions you desire within 100 feet of itself. This can include sights, sounds, smell, even sensations like heat and cold. This includes making oneself or others appear different or even creating entire illusionary landscapes. These illusions can even provide tactile sensation, though they cannot inflict real harm. Illusions of this kind can also make things invisible, including large structures.

Lord of Dreams
The spirit can control the dreams of anyone whom he or she knows the full name of - this can cause the victim to go insane with nightmares within a week of such torment or may merely be used as a form of communication or influence. The spirit can also learn secrets about the target from these dreams if the victim can be made to reveal that information.

Lord of Nightmares (wraith only)
As Illusionist above, but now the spirit can sense the worst fears of the victims and make those fears come to life. The illusions will appear to be what the victim(s) fear most and they can inflict illusionary damage on the victims that cause terrible pain and can cause the victims to pass out or even die of fear or shock. The prerequisite is Illusionist and Lord of Dreams.

Horrifying
The spirit can reveal its presence and it is so terrible to behold that mortals flee in absolute terror. Even supernatural creatures must struggle to face such a terrifying being as this spirit. Wraiths with Abyssal or Infernal Soul automatically have this power for free.

Spirit Domain
The spirit has one particular area that in inhabits where it is vastly more powerful. This could be a deep forest for a nature spirit, a haunted castle for a wraith, or a magical ley line for an astral spirit. What ever the nature of this territory, the spirit is vastly more powerful here, all of its powers have at least 10 times the potency and it has tremendous influence over the landscape itself. The exact nature of the additional powers will vary based on the spirit and on the location, but it would be unwise for anyone to face a spirit on its home turf. 

Shamans/Mediums
This gives the spirit mortal followers who the spirit can communicate with from the spirit realm telepathically. These mortals will do what they can to serve the spirit. Each purchase of the power gives the spirit 10 such individuals.


Shamans/Mediums

Eccentrics
These are unusual people, outcasts from society who can hear spirit voices. These people are often considered to be losers, insane, or liars by the general public. They will serve the spirit loyally but don't have any useful skills of note.

Blessed (counts as 10)
This is a person who has a single special ability related to the spirit, most often one that the spirit has as well. A nature spirit could have a blessed shaman follower who has the Lord of Nature power, a wraith with necromancy could have a follower with the necromancy power, etc.

Skilled Medium/Shaman (counts as 5)
This is a person who hears the voices of spirits and has a lot of natural talent. This talent could be physical, mental, charisma, etc. Assume that the person is an expert at one thing. If making money is what the person does best, then they have access to $100,000 a year to spend for the spirit's benefit.

1 comment:

  1. Is this a game you're talking about? It sounds pretty cool.

    ReplyDelete