Demons all have certain abilities : they are immune to hunger, thirst, and fatigue. They do not need to sleep, eat, or breath. They are highly resistant to physical harm, taking only 10% of the damage from physical non-magical attacks. Demons also quickly regenerate wounds that aren't caused by holy sources, it usually takes a matter of hours to recover from normal wounds. Should a demon take enough damage to kill an equivalently sized mortal (taking into account the damage resistance) then it will be banished from the material plane back to the Abyss or Inferno - the two realms where demons dwell.
Demons are vulnerable to holy items. Such weapons overcome their magical resistance and inflict wounds that take weeks to heal. They can be repelled by holy symbols presented by a person of true faith and goodness and cannot step on holy ground. The touch of holy items also inflicts terrible burns of demons, along with substances such as holy water or other items which have been blessed.
There are two factions of demons, Abyssal demons from the Abyss, and Infernal demons from the inferno. They each have a different set of powers and weaknesses. Abyssal demons are immune to the cold and can see in absolute darkness as well as the light. They are also immune to fear. Abyssal demons, however, are vulnerable to sunlight in the same way a vampire is. Also, their damage resistance doesn't apply to fire or heat based attacks. On the plus side, Abyssal demons receive a +1 boost to Strength and Toughness.
Infernal demons are immune to heat and fire. Otherwise, they have no additional powers or weaknesses.
Summoning
Demons must be summoned to the material plane with a special ritual by either a cult or by some other human who has learned the ritual to summon the demon. A standard summoning ritual takes a full day and required a human sacrifice. Each demon has a special day associated with and it can only be summons on that particular day of the year. Instead of a standard summoning, the cultists may instead summon the demon into the body of a human, causing a possession.
Possession
If a demon is summoned into the body of a mortal, it then has total control over that victim's body, though the body now has double the strength it had before and is immune to pain. This form gives the demon certain advantages. It appears human, it has access to its normal powers that aren't physical in nature, it can go into the daylight if it is an Abyssal demon, and it might be able to impersonate the human possessed. If the body is killed while the demon possesses it, the demon has a 50% chance of escaping the body and manifesting in full power next to the corpse, though if it fails to do so it will be sent back to the Abyss or Inferno.
The Summoning Ritual
It's not only a demon's cultists who can summon it, others can too if they learn the ritual. If someone other than the demon's cult summons it, it will come to earth in the same way, but there will be a downside. The summoner will be able to ask a favor from the demon for summoning it, the demon must strive to complete this favor or be sent back to its home plane. If the demon successfully completes the favor it will be free to remain on earth. In this way, a demon can still return to earth even if its cult is destroyed.
Select a demon type from the list below. Each demon type has different attributes based on multiples of peak human ability, with 2 strength meaning twice peak human strength, for example. In this system .5 means normal human ability while means below average human ability.
Succubus/Incubus : These demons appear as beautiful women with a few demonic features such as horns or glowing eyes, though she can create the illusion of looking like any humanoid creature of roughly the same size. These demons have 2 strength, 2 dexterity, and 1 toughness. Succubi can read the mind of any living being it sees and knows its deepest darkest desires. The succubus is supernaturally attractive and charming, all who see the succubus will be drawn to her and feel inclined to obey or serve the her, though those charmed will not take actions that are against their nature to appease the succubus. A succubus can grow razor sharp claws on the ends of its fingers at will.
Fiend : a fiend is a powerful warrior demon. This creature stands 8 feet tall and has 8 strength, 1 dexterity, and 8 toughness. It also has peak human combat ability. The demon has natural weapons such as claws, teeth, tentacles, spikes, or something similar. These demons vary tremendously in shape and appearance but they are all obviously inhuman.
Shadow : A shadow is a demon of pure darkness. It is invisible in darkness but can be seen when exposed to light, looking like nothing more than an animated shadow. Its touch causes terrible pain as he life force of the victim is leeched out, it takes 1 such touch to kill a living victim per 50 lb of that victim's weight, though the pain of the touch will incapacitate any living creature for 1 second. Against undead or demons, each touch drains 10% of the victim's strength until they are too weak to move, but it doesn't kill - strength is regained at the rate of 1% per minute generally. Shadows are immune to non-magical weapons, though they can be killed by fire, magic, or holy items such as blessed water or symbols of goodness. Shadows have 2 strength, dexterity, and toughness. Shadows must be abyssal only.
Rakshasa : The rakshasa is a demon with control over illusions. They can create what ever illusions they desire within 100 feet of themselves. This can include sights, sounds, smell, even sensations like heat and cold. This includes making themselves or others appear different or even creating entire illusionary landscapes. These illusions can even provide tactile sensation, though they cannot inflict real harm. Illusions of this kind can also make things invisible, including large structures. Rakshasas appear as humanoid creatures with the features of an animal, most often a feline or snake, though they may disguise their true appearance with illusions. They have 2 strength, dexterity, and toughness and natural weapons such as claws and fangs that make them lethal combatants.
Imp : An imp is a small demon with wings and a tail. It is about between 1 and 2 feet tall and is not that good in combat. The imp can turn itself completely invisible at will. An imp can fly at a speed of 25 mph using its wings or it can teleport 1000 feet with a moment of concentration. Imps have 0 strength, 3 dexterity, and 0 toughness. Imps have a 50% chance of being able to nullify any supernatural power used against them and even when this fails, they only suffer 50% of the effect of such attacks. In addition, imps receive 1 warlock (see cults below) for free.
Dybbuk : these demons have no material physical form, instead of acting with a physical body they instead possess the bodies of mortals. Without a body, they are invisible and intangible, and can be harmed only by magical effects, not physical attacks. They can pass through any physical barrier save those protected with magic and can also fly and hover at a speed of 100 mph. They can enter into the body of any living creature, though 10% of sentient creatures have the willpower to resist possession including all player characters. At this point they totally control the body of the victim, having twice the strength and toughness of the living creature used to have and becoming immune to pain. They can leave a body at will, though if a body dies while they are possessing it, they become weakened and cannot possess another body for a day. If the demon is exercised while possessing a body, it will be expelled to its home plane and must be summoned back by its cultist followers. If a dybbuk is affected by a magical attack while in spirit form, it will be destroyed and sent back to the Inferno or Abyss.
Djinn
This daemon made of pure hellfire. It appears to be a vaguely humanoid form made of flickering flame. It is immune to physical attacks but can be damaged or killed by anything that quench a fire such as water, a fire extinguisher, or something like that. Djinn have 1 strength, 1.5 dexterity, and 0 toughness. Their touch burns like hellfire and causes terrible pain, they also can ablaze anything they touch or get near to. If a djinn desires, it may reduce the heat of its hellfire body so that it can touch people or handle objects without setting them on fire, thought still produces light and is quite warm to the touch.
Powers
In addition to the powers based on demon type, all demons get access to certain other powers as well. Select 6 from the list below.
Hell Fire (infernal only)
The demon can shoot hellfire from the tips of his fingers, inflicting terrible wounds and pain. The burns inflicted from this terrible fire are twice as painful as other burns and heal half as quickly. This attack has a range of 100 feet.
Greater Hell Fire (infernal only)
The demon's hell fire now has a range of 500 feet and is not limited to targeting one victim at a time, it can be caused to rain down on multiple enemies at once, can be shot out into a cone, or can wash over enemies within 50 feet of the demon. Prerequisite is Hell Fire.
Greater Regeneration
The demons regenerates damage at a much faster rate, recovering from minor injuries within seconds and more severe damage in minutes. Damage inflicted by holy sources or special weaknesses still takes hours to heal from though.
Iron Flesh
The demon's skin is supernaturally tough, being as resistant to harm as a class III bullet proof vest, yet just as soft and supple as normal human flesh. This power can be selected a second time giving the demon incredibly strong flesh, like class V body armor, but it will be rigid and will appear (and feel) to be scales, plates, or something else equally conspicuous.
Demon Wings
The demon has huge bat-like wings that allow it to fly at a speed of 50 mph, or 50 mph faster if it can already fly.
Sun Immunity (abyssal only, counts as 2)
The abyssal demon does not burn in daylight, though it is still weaker during the day.
Unholy Strength, Dexterity, or Toughness
The demon may increase its strength or toughness by 2 or it's dexterity by .5. This power can be selected multiple times.
Witchcraft
The demon can now cast curses on other people as long as the demon has some item of personal importance to to victim. The curse can take almost any form that the demon desires as long as it doesn't directly affect any other victims. The target could simply drop dead, develop debilitating nausea for the rest of his life, become horribly deformed, go insane, or suffer any other horrible effects that the demon desires. The curse can be reversed by returning the item to the victim.
Swarm
The demon can control a large swarm of insects or other vermin such as rats. The total weight of this swarm cannot exceed 500 pounds.
Mind Reading
This power allows the demon to read the mind of any creature it looks upon, allowing it to learn surface thoughts and with prolonged time and concentration, even deep memories. This power allows demons who are possessing a victim free access to the victim's memories and thus allows them to impersonate the victim very well.
Frenzy (infernal only)
When fighting the demon will go mad with rage and gain greater strength and speed. While in this rage, the demon gains 2 Strength and 1 Dexterity and Toughness and becomes immune to fear and pain. On the down side, the demon will not back down from fighting and will fight to the death until all enemies are dead, have fled beyond his ability to sense, or the demon is destroyed.
Mass Frenzy (infernal only)
When the demon goes into frenzy in combat, all allies of the demon may enter a frenzy as well, gaining the same benefits and drawbacks. If the allies are subservient to the demon, then they have no choice and must frenzy. The prerequisite is Frenzy.
Life Draining
The demon has the power to drain the life from any enemy with but a touch - anything normal dies that the demon touches and supernatural creatures are sapped of about 10% of their life force per second of contact. Using this power allows the demon to heal its own wounds, even if they are inflicted by holy sources.
Shadow Manipulation (abyssal only)
The demon can create clouds of darkness and manipulate them. The demon can control darkness a 20 foot radius around himself. Abyssal demons or other creatures that can see in absolute darkness can see through this, but most other beings cannot. Each additional time this power is bought increases the radius by 20 feet.
Unholy Knowledge
The demon has access to vast amounts of knowledge and can answer virtually any question which is publicly known by humans. It knows all languages, knows virtually all of history and science, can answer any trivial question, and is fluent in java script as well as Klingon.
Hell Hounds (infernal only)
Instead of a power, the demon has 5 hell hounds to serve it. These demons appear as huge and ferocious wolf-like creatures who seem to be ringed in flame. Each is twice as strong and tough as a large full growth wolf and just as fast. They shoot flame from their mouths, up to 10 feet, which counts as hellfire, their bite also burns like the fires of hell as does their touch. They can track by smell just as wolves can. They are incapable of carrying out complex commands, having about the same intellectual ability as a highly intelligent canine - though they are more ferocious than any normal dog. These count as demons in every regard, and if destroyed may be summoned with a ritual and sacrifice.
Shadow Cats (abyssal only)
Instead of a power, the demon has 3 shadow cats in its service. These creatures appear as large black panthers that seem to exude darkness. They are twice as large as normal panthers and twice as string as well. The are invisible when in darkness and completely silent. They can see in absolute darkness and have a sense of smell and hearing as good as any large cat's. Their skin is cold to the touch and their claws and teeth seem to drain the life force and wrath from wounded enemies. They are more intelligent than panthers and are able to obey basic commands of the demon controlling them. These count as demons in every regard, and if destroyed may be summoned with a ritual and sacrifice.
Horrifying
The demon has a fearsome appearance, striking terror into all who see it. Weak willed individuals flee in terror at the sight of the demon, while even battle hardened warriors suffer a 25% penalty to their combat reflexes while in close proximity to the demon.
Minor Necromancy (abyssal only)
The demon can animate the zombies and can control 1000 at a time. Each
zombie has virtually no intelligence of its own but will obey the will
of its demon master. They are 50% stronger than humans, 50% less fast
and dexterous, and extremely difficult to kill. To take down a zombie
you must hack it to pieces, cut off its dead, or otherwise pulverize the
body until it is useless. Animating a zombie takes a ten minute ritual
and can be preformed on any more or less intact corpse. Zombies do not
decay, but do wear out over time. For each year that passes, 1% of the
zombies in this army become unusable for some reason such as injury,
rot, wearing out, or something similar. As other undead, they are immune
to poison, disease, thirst, hunger, fatigue, etc.
Greater Necromancy (abyssal only)
As lesser necromancy, but the demon can control an indefinite number of zombies at once. The prerequisite is Minor Necromancy.
Abyssal Necromancy (abyssal only)
The demon can now place the souls of minor Abyssal demons into zombies,
making them more powerful. This gives each zombie a spark of crude
intelligence and cunning, it also makes them just as dextrous as they
were in life and twice as strong. Wights created by such a necromancer
are also 20% stronger and faster. The prerequisites are Minor Necromancy.
Create Abomination (abyssal only)
Abominations are huge undead constructs made from the bones of giant
creatures or numerous smaller creatures. They are a mishmash of flesh
and bone, sometimes with numerous limbs or multiple heads or layers of
bone armor. They are gigantic, weighing thousands of pounds and having
the strength of over 20 men, though they are slow and lumbering. They
are virtually impossible to destroy, requiring siege machines,
explosives, magical weapons, or other creatures of incredible strength.
They are, however, particularly vulnerable to holy weapons. They have
the lack of free will of zombies and all of the immunities of zombies as
well. Creating such a creature requires a year of work by a demon. Abominations slowly wear out like zombies, they need 1000
pounds of dead flesh added per year to prevent it from losing 5% of its
strength and durability. The prerequisite is Greater Necromancy.
Control Nightmares (rakshasa only)
Now the rakshasa can sense the worst fears of the victims and make those
fears come to life. The illusions will appear to be what the victim(s)
fear most and they can inflict illusionary damage on the victims that
cause terrible pain and can cause the victims to pass out or even die of
fear or shock.
Rebellious
The demon does not follow the same agenda as other demons of its kind. This could include a demon that isn't evil, but could also include one who has turned their back on the lords of the Abyss or Inferno. This will likely be combined with the Hated Weakness.
Cult
Virtually all demon's have a cult. This cult is comprised primarily of normal humans who worship the demon and server tin exchange for some ward in life or the afterlife. Demons may select 100 cultists from the list below. For each power spent, the demon may have an extra 20 cultists.
Regular Cultist
This is just a regular person with a standard 9-5 job who happens to worship and serve the demon. This cultist has normal, but not exceptionally useful, skills. They will obey your commands, but will be reluctant to risk their lives. Each can spare $10,000 a year for the demon's uses.
Exceptional Cultist (counts as 5)
This is a person with usual or extremely useful skills. Each essentially has peak ability in some area of life. This could be a person with amazing combat ability, a great artist, a scientist at the top of his field, or somebody else equally useful. Each has access to $20,000 a year that the demon can use.
Wealthy Cultist (counts as 5)
This cultist is extremely wealthy and gives the demon access to his or her fortune. The cultist can give the demon $1,000,000 a year.
Billionaire Cultist (counts as 50)
The demon has a billionaire in it's service, giving the demon access to vast amounts of wealth. The billionaire can afford to give the demon $50,000,000 every year.
Slave
The slave is totally dedicated to the demon, serving it and adoring it always and completely. The slave has no job outside out of service to the demon, and thus no money, but it will serve the demon with complete loyalty and obedience. When following the demon's commands, a slave is effectively immune to fear and pain.
Seductress (counts as 5)
This is a beautiful human cultist whose appearance and charm have been supernaturally enhanced by demonic power. They have peak human beauty and charisma and as experts at using both to manipulate.
Horror
The cultists body twists and contorts, mutating into a horrible beast with multiple misshapen limbs, or combining elements of different creatures. Horrors are virtually mindless and attack anything in sight unless commanded not to by the demon or another cultist. They have 3 strength, 1 dexterity, and 3 toughness, are completely immune to pain, fear, and mind control, and can take 5 times as much punishment to kill as a human does. Any who sees the horror will be terrified and revolted by its appearance and those who aren't immune to fear will have their combat ability reduced 25% if they can even stand to face the horror.
Warlock (counts as 5)
A warlock is a cultist who has been granted special powers by the demon. A warlock can select a single demonic power as his own. Otherwise, the warlock is the same as a regular cultist.
High Warlock (counts as 20)
This warlock has access to 3 demonic powers and additionally has some peak human ability in the same way that an exceptional cultist has. You may only have a single high warlock.
Influential Cultist
The demon has a highly influential mortal in its cult. This person could be some media personality, a high ranking police officer, a politician, etc. The influential cultist can spare $20,000 a year for the demon in addition to pulling strings.
Beastmen
Beastmen are humans whose minds and bodies have been infused with demonic essence, mutating them in to a terrible mix of human and animal - usually having an animal head, a predator's teeth and claws, horns like an herbivore, cloven hooves, and a furry body. Beastmen have strength and toughness 2 and normal dexterity. They are brave and ferocious in combat, as well as being cruel and undisciplined. Obviously, it is difficult to hide a beastman's appearance. Beastwomen are not as strong or tough as their male counterparts, only having a strength and toughness of 1, but have no horns and have an easier time concealing their inhuman nature, are more self disciplined, and are easier to control.
Demon Weapon - you wield a weapon possessed by a demon. Any wound inflicted by this weapon, even a tiny scratch, will incapacitate the victim with horrible pain for 5 minutes. Furthermore, these wounds inflicted with this weapon wont heal naturally and will kill the victim unless they can be magically healed within the month. The weapon also cannot be destroyed or damaged. The blade is supernaturally strong and armor counts as being half as strong against this weapon.
Imp Familiar - the cultist or warlock has an Imp familiar (see below) to serve and protect him. It does not towards the maximum number of demons and if destroyed can be summoned again as normal.
Demon Armor (counts as two) - this is a suit of full plate armor possessed by a demon. It is 50% stronger than high quality steal and no heavier. It becomes form fitted to the wearer and allows perfect movement. It increases the strength of the wearer by 50% so as to support the armor's weight. It armor slowly repairs itself over time, at the rate of 10% damage repaired per hour and the wearer heals at an equivalent rate while wearing the armor. The armor itself has an evil appearance and strikes fear into people who see it, reducing their combat ability against the wearer by 25% if they can avoid running away.
Lycanthropy - With a special ritual the cultist can put on the skin of a large predatory animal and them assume a monstrous beast form that combined that animal's characteristics with that of a human. In this animal form, the lycanthrope has 4 times the strength, 3 times the toughness, and twice the dexterity of what they had in human form. They grow massive teeth and claws that allow them to rip a normal human to shreds. They become immune to pain and fear as well. In this form, they quickly heal from any injury inflicted unless it comes from a holy source or pure silver - other wounds heal within mere seconds. The lycanthrope also gains the land speed of the animal they are coming to resemble - usual a wolf. This power can only be used at night, the change back into human form during the day.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment