Friday, July 12, 2002

Faerie


 

The fae are all immortal, they do not age. They have no need to eat or drink, but still derive pleasure from both. Faeries can enter the faerie world in special places, uses located in the deep forests or other remote locations. They can also sense the direction and approximate distance of such portals. If they are slain in the material world, they will reform within the faerie world in for 1 year. If a faerie is slain by cold iron, this increases to 10 years and in addition, the fae suffer painful burns from touching cold iron or items that have been blessed. They cannot use their powers while on holy ground.

Faeries' appearances vary from individual to individual to individual, they are sometimes large and powerful like mythical ogres, or sometimes they are tiny and winged like pixies. Unless a special power is selected, they approximately the same size as humans and are surrounded by an illusion that makes them appear to be humans, though other fae can see through this illusion. Unless they get some power to enhance it, faeries begin with normal human strength and toughness but peak human dexterity.

There are two factions among the fae, the Seelie and the Unseelie, though many fae are neutral between these factions.

Unseelie fae double the range and effect of their powers at night and during the winter, having 4 times the power during winter nights. During the day, unseelie fae have no powers at all and have essentially human ability. Unseelie fae can see in absolute darkness as well as daylight and are immune to cold and fear. Unseelie fae have 2 extra faerie powers.

Seelie fae increase the range and effect of their powers during the day and during the summer by 50%. Their powers have 2 times the range and effect during summer days. During the night the range and effect of their powers are halved and during the winter months are halved as well, so that they have a quarter of the effect in winter nights. Seelie fae are vulnerable to cold iron as are any fae, but they are not affected by holy items or weakened by holy ground.

All fae get a number of special powers, select 10 from the list below.

Gigantic
The faerie is huge, 8 feet tall or more, and has incredible physical power. This faerie has only normal human dexterity but has a strength and toughness of 4 each. This power halves the fae's flying speed, if it can fly.

Tiny
The faerie is very small, between 2 inches and a foot. The faerie has virtually no physical strength and its body can be destroyed rather easily, but it is incredibly quick and has a dexterity of 2. This power double's the fae's flying speed, if it can fly.

Aethereal
The faerie's flesh is partially immaterial and magical in nature. It only takes 25% damage from all non-magical attacks unless it is from cold iron or is a holy weapon. This power may be selected a second time, then it makes the faerie immune to non-magical attacks that aren't cold iron or holy. Aetheral fae are still harmed by claws and teeth of supernatural creatures.

Regeneration
The faerie quickly regenerates from any injury that is inflicted on it. Minor injuries heal within seconds to minutes, while major injuries such as missing limbs or massive tissue damage take hours to heal. The faerie can only be killed if it is decapitated, blown into pieces, or is injured by a source that doesn't regenerate. Injuries inflicted from cold iron or from holy weapons do not regenerate, but do heal at twice the normal human rate. If the fae suffers massive damage it may pass out for several minutes while it's body regenerates.

Flight
The faerie has the power to fly through the air at a speed of 30 mph. It can move quite gracefully or even hover in place. This power can be chosen multiple times, each time increases the flying speed by 30 mph.

Pixie Dust
The faerie can grant other intelligent creatures the power of flight. It must touch such creatures and stay within 100 feet of them, but for as long as it stays this close, the targets can fly. The faerie can give this power to up to 5 people at a time. This power may be purchased multiple times, each time it increases the number of people it can affect by 5.

Increased Prowess
This power increases the faerie's strength, dexterity, or toughness to 2. If the attribute is 2 or higher already, then the strength or toughness is increased by 2 or the dexterity is increased by 1. This power can be selected multiple times. Tiny faeries only gain half the strength and toughness from this power and Gigantic faeries get double.

Beast Mastery
The faerie can control animals, a certain number of pounds of animals (down to the size of rats or bats) can be controlled at a time. Faerie can control 1000 lb of animals at one time. This can be bought multiple times for an additional 1000 lb per purchase.

Dark Forest
The dark forest is not a power, but rather an area of dark and dangerous wilderness that has been enchanted with dark magic. The dark forest has many dangers which could include ferocious animals, poisonous insects, bogs with quicksand, thorn bushes that make the area virtually impossible to travel through, poisonous flora, deep crevasses, blowing winds, thick fog, or almost any other environmental hazard one can imagine that matches the character of a faerie master. Most beings traveling through this land find themselves in constant peril, though anyone the faerie gives permission to can move through the land with no difficulty or danger. This could take other forms aside from a forest, including a massive labyrinth or system of caves. This area of land can occupy up to 1000 acres.

Lord of the Wild
The faerie can step into a tree or sink into the earth in an instant, appearing anywhere within a 5 mile radius away as long as it is in the forest and it also has supernatural senses and will know of anything happening in the woods around them for 5 miles around. The fae can also manipulate and control plant life. They can cause every tree, vine, or bush within 100 feet to lash out at enemies of the plant master - tree limbs have twice the strength of a human while other plants are generally weaker than humans. The faerie can cause 100 acres per year of crops to grow twice abundantly as normal. Once per day, the faerie can cause a wall of thorns to instantly spring up - this wall is 100 long, 10 feet tall, and 10 feet thick. Lastly, the faerie can heal plants as with the healing touch power.

Lord of Storms
The faerie can control the weather within a 10 mile radius. It can change the temperature by up to 20 degrees Fahrenheit - though seelie fae may only increase the temperature and unseelie may only decrease it. The fae can cause it to storm or precipitate or for precipitation to stop. They can halt all wind or create (or increase) winds of up to 20 mph to blow in any direction they desire. They can cause the wind to carry them as a form of flight, allowing them to fly at up to 25 mph. If there are clouds or they have summoned a storm, it can cause lightning to strike any target within 500 feet up to once per 30 minutes, though it takes about 10 seconds of concentration.

Lord of Winter
The faerie can control blizzards and snow storms with a 10 mile radius. It can lower the temperature by as much as 50 degrees, can shape snow and ice with a whim, and can walk through snow and ice with ease and leaving no tracks. They can create ice structures at will, such as walls or castles, but only if it is cold enough. Their powers increase by 10% when it is below freezing. They can blow freezing winds at opponents or bombard them with shards of freezing cold ice.

Shadow Manipulation (unseelie only)
The faerie can create clouds of darkness and manipulate them. The faerie can control darkness a 20 foot radius around himself. Unsealie fae or other creatures that can see in absolute darkness can see through this, but most other beings cannot. Each additional time this power is bought increases the radius by 20 feet. Direct sunlight dispels this darkness, but no other light source can.

Lord of Dreams
The fae can control the dreams of anyone whom he or she knows the full name of - this can cause the victim to go insane with nightmares within a week of such torment or may merely be used as a form of communication or influence. The faerie can also learn secrets about the target from these dreams if the victim can be made to reveal that information.

Invisibility
The faerie can become completely invisible and inaudible, though those with some degree of supernatural senses may be able to detect it.

Shape Changing
The faerie can change their shape into that of any natural vertebrate that weighs 2000 pounds or less. While in this animal form they retain their intellect but otherwise have all natural abilities of the animal.

Shroud of Darkness (unseelie only)
The fae can cause a huge area to become dark and shadowy, like twilight, this area can be extended out from the fae at a radius of 1 mile and it causes all living creatures in the area to become afraid and nervous. This power effectively prevents sunlight from penetrating into this area, protecting vampires and abyssal demons.

Horrifying
The faerie has a fearsome appearance, striking terror into all who see it. Weak willed individuals flee in terror at the sight of the faerie, while even battle hardened warriors suffer a 25% penalty to their combat reflexes while in close proximity to the fae. Faeries normally can disguise this appearance with an illusion, but can drop it in an instant to terrify others.

Lord of Illusions
The faerie can create what ever illusions you desire within 100 feet of itself. This can include sights, sounds, smell, even sensations like heat and cold. This includes making oneself or others appear different or even creating entire illusionary landscapes. These illusions can even provide tactile sensation, though they cannot inflict real harm. Illusions of this kind can also make things invisible, including large structures. The prerequisite is Invisibility.

Lord of Nightmares (unseelie only)
As Lord of Illusions above, but now the fae can sense the worst fears of the victims and make those fears come to life. The illusions will appear to be what the victim(s) fear most and they can inflict illusionary damage on the victims that cause terrible pain and can cause the victims to pass out or even die of fear or shock. The prerequisite is Lord of Illusions and Lord of Dreams.

Teleportation (counts as two powers)
The faerie can teleport anywhere that it has been before with just a split second of concentration. There is a 10 minute cool down between teleportations.

Heightened Senses
The faerie has incredible senses, it can see in the deepest darkness, can hear a mouses heartbeat from a mile away, and track by smell like the best bloodhound. Despite this, it does not suffer from sensory overload.

Stone Skin
The faerie's flesh is extremely tough as well as resilient to injury, yet only feels slightly different to the touch. This gives the fae much greater resistance to damage, even from modern weapons, fire, or cold iron.

Healing Touch (seelie only)
With but a touch, the seelie fae can heal diseases or injuries in others. Doing this takes but a few seconds, but the faerie is weakened for an amount of time based on the severity of the injury. Minor cuts or bruises create weakness lasting an hour, a day for moderate injuries that might require hospital treatment or for illnesses that can be recovered from, and a week for severe injuries like being on the brink of death, being permanently maimed, or having an incurable or terminal illness. During this time of weakness, the effectiveness of all supernatural powers is halved, the faerie is 25% slower and weaker, and the faerie cannot use this healing power. Wounds inflicted by cold iron can be healed, but the weakness duration is doubled.

Swarm
The faerie can control a large swarm of insects or other arthropods. The total weight of this swarm cannot exceed 500 pounds.

Alluring
The faerie is supernaturally attractive and charming, all who see it will be drawn to it and feel inclined to obey or serve the fae, though those charmed will not take actions that are against their nature to appease the fae.

Sleep Touch
The touch of the faerie can put living creatures to into a deep sleep. Supernatural creatures maybe be able to resist this if they have a strong enough will and are generally awoken more easily. Creatures that aren't really alive, such as demons or undead, are only stunned by this power for about a second.

Aquatic
The faerie is naturally at home in the water and can breath underwater, is immune to water pressure and temperature extremes within the water, and can swim at a speed of 50 mph. The fae can, at the option of the player, have a different form it can assume while in the water that allows for these abilities. In addition to the previous powers, the faerie can also animate up to 1000 lb of water at a time and use it for a variety of purposes. This power can be selected multiple times, each time doubles the amount of water that can be controlled and increases the swim speed by 50 mph.

Shining (seelie only)
The fae can create light anywhere within 100 feet of himself. This light has the golden glow of daylight and completely illuminates any area that it is created in. It banishes shadows conjured by unseelie fae as well. The faerie can make himself glow with the light of the sun, making very difficult to fight the fae or look directly at it. Within this light, creatures who are vulnerable to sunlight find their physical prowess reduced by 20% and slowly take damage as if they were exposed to partial sunlight.

Mithril
The faerie has arms and armor made from mithril. This will include mithril chainmail and a weapon of some kind, likely a sword, though it can be a bow and 10 arrows. The chainmail cannot be penetrated by weapons, though full is still transfered through the mail. This makes the faerie highly resistant to certain attacks when wearing the armor. Furthermore, the weapon is lighter than steel but infinitely strong, it cannot be damaged or break and is razor sharp. The armor is so light that it virtually has no effect on movement.



Faerie Servants
This isn't a power, but each point spent gives the faerie 5 faerie servants. Pick the servants from the options below. Unless otherwise noted, they have all basic faerie abilities.

Goblin
These are small creatures about 4 feet in height with strangely inhuman features that vary from goblin to goblin. They have the average strength and toughness of a man but are 50% more dextrous than humans. They can see in absolute darkness but have poor daylight vision. Goblins come with medieval brass armor and weapons.

Brownies - brownies are small fairies that look much like humans but they are 3 feet in height and have pointed ears. They are twice as dexterous as humans but have only have the strength. Brownies have very sharp senses and are experts at hiding and sneaking.

Nymphs (counts as 5 faeries)
A nymph appears as a beautiful nude female. She may only manifest within the wilderness or natural areas. She has the Lord of the Wild and Animal Lord powers. She has peak human dexterity but normal female human strength and toughness.

Pixies (counts as 5)
Pixies are small creatures about 6 inches tall, looking like attractive humans with insectoid wings. They have the Tiny and Flight powers.

Sidhe (counts as 5 faeries)
A sidhe resembles a elf. It is tall and attractive, looking like a human but having pointed ears and luminescent eyes. Sidhe have peak human fighting ability, toughness, and strength and are twice as fast or dexterous as any human. They have keen catlike senses. Each sidhle comes with medieval brass armor and weapons.

Pooka (counts as 5 faeries)
A pooka has a normal form not unlike that of a goblin, if perhaps somewhat more attractive. They have the Shape Changing power.

Formori (counts as 5 faeries)
These are huge towering creatures with a hideous appearance. The have the Gigantic, Regeneration, Stone Skin, Horrifying, and Increased Prowess (strength and toughness 6) powers. Their major disadvantage is that their horrible appearance is not protected by an illusion, meaning that it must hide away from humanity.

Fae Archetypes
A faerie character can buy one of the following fae archetypes, which includes a variety of powers at a reduced point cost.


Troll 5 points
Trolls are huge and have a monstrous appearance along with superhuman strength and toughness.
Powers: Huge Size, Regeneration, Stone Skin, strength and toughness of 6 each, and Horrifying.

Nymph 3 points
Powers: Alluring, Lord of the Wild, Beast Mastery, and Aethereal

Pixie 5 points
Tiny, Pixie Dust x 2, Flight x 2, dexterity of 3

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