The mainstay of the eastern human armies are horse archers. A large percentage of the armies are composed of these elites troops, drawn from among nomadic and semi-nomadic horsemen. The horse archers are expert riders and highly skilled with their composite bows as well, there horses are relatively small but also swift and enduring. They are generally lightly armored, having shirts made of layers of silk and sometimes an outer covering of hardened leather. For close combat, they carry curved swords, much like cavalry sabers. Each horse archer likely owns a number of horses in the event that some fall in battle.
Another part of the eastern armies are ninjas - highly trained assassins who use both combat skills and mystical abilities to kill their victims. Ninjas have peak human combat ability along with dexterity, they also have above average strength and toughness. They are highly skilled at stealth, including moving silently at night, disguise, and making themselves blend into crowds - their skills at such things border on the supernatural. They have a variety of equipment that allow them to climb walls, pick locks, and to otherwise penetrate defenses. Ninjas carry a variety of weapons, though most commonly they use short swords or other easily concealable weapons. Each ninja also has access to one of the following abilities:
Poison Use - the ninja is an expert poisoner. He can create and use poisons that can be used to coat blades, poison wells, or slipped into an enemy's food. This causes even the smallest scratch of a ninja's sword or throwing star to cause a lethal wound for a humanoid sized creature, though death takes around 10 seconds. It also causes death for any roughly human-like creature eating or drinking the poison, though death in that case takes about 10 minutes. If a dose is put into a well or other large supply of food, it merely makes the victims sick - suffering half strength, dexterity, and endurance for a weak after ingesting the poison.
Invisibility - The ninja can become literally invisible and inaudible, though supernatural senses may still detect him. He cannot fight while invisible, any time he attacks or physically interacts with a target he becomes visible again for at least 10 seconds.
Master of Combat - the ninja has superhuman physical prowess and reflexes. He has peak human strength and toughness, his dexterity is twice the human maximum.
Enhanced Senses - The ninja has superhuman senses. He can see in absolute darkness, can smell as well as a tracking dog, can hear a pin drop from whiles away, and can sense nearby movement from vibrations in the ground. The ninja can even sense emotions of those around him as well as whether or not some being that he is observing has supernatural powers. Even if one sense is taken from the ninja, he can still function normally by relying on the others.
Enhanced Movement - the ninja can run at a speed of 60 mph. He can jump effortless 50 feet into the air. He can run across the surface of water or snow or balance on small tree limbs. He can climb up a wall as effortlessly as an insect can or can squeeze through opening that a cat might have difficulty with. he can swim like a fish and hold his breath for an hour. He also has nearly infinite endurance for running, jumping, and climbing - though he still needs to eat, sleep, and drink normally.
Focused Energy - the ninja can focus his energy in ways that give him a number of special powers. He can lash out with it, striking people at a distance of up to 100 feet with mystical energy which has roughly the same destructive power as a sledge hammer strike. He can create a force field around himself that provides the same amount of protection as heavy steel plate armor. He can move objects telekinetically, exerting up to 50 pounds of force on any object within 25 feet. Finally, he can channel this energy into a punch or kick, giving that attack 5 fives as much destructive force at it would normally have and also protecting the ninja's hand or foot from being damaged.
Mystical Accuracy - by taking 5 seconds to concentrate, the ninja can use a missile weapons (usually a bow) with perfect accuracy. This can include such feats of skill as shooting someone in the eye from hundreds of feet away, splitting another arrow in half, or even hitting a fly while blind folded - the only limitation is that it doesn't work at a range greater than 500 feet or beyond the maximum range of the weapon being used.
Among the eastern armies, there are also mystics - women and women who are masters of controlling and concentrating their internal energy. They have access to the following ninja powers: Focused Energy, Mystical Accuracy, Enhanced Senses, Enhanced Movement, and Master of Combat. They tend to fight unarmored and sometimes unarmed as well.
As the head of an eastern nation, you may be either a transcendent, a master general, or a celestial dragon.
As a transcendent, you are a mystic of supreme power and enlightenment. You can sense into the near future and block or dodge 75% of attacks directed at you. You have 2 times the strength of the strongest man, 150% of his toughness, and 3 times the dexterity of any man. You can project your energy out at a range of 500 feet, demolishing your target with the power of battering ram - though it takes about 5 seconds to focus that energy. The blows of your bare hands can shatter stones or crumple armor, your skin is as hard as plate armor. Your mind is so strong that you are immune to mind control and illusions, as well as to fear and pain. You need only an hour of meditation a night and only 500 calories of food a day to survive. All of the mystics who are your students receive a 10% bonus to their physical prowess for having such a skilled and demanding master. You also have all of the powers that mystics generally have.
Alternatively you can be a master general. The master general has the peak combat ability of a horse archer as well as high quality weapons and armor. His sword has been magically crafted and passed down through numerous generations, allowing him to cut through any non-magical substance as easily as a hot knife through butter. The main ability of the general is his knowledge of warfare and tactics. The general will always know the best places to place his troops, the most effective ways to exploit his enemies weakness, and the safest way to minimize the weaknesses of his own force. The general is so skilled at training his forces that all members of his army see their combat prowess improved by 10% under his command. Furthermore, his strategic and tactical knowledge are priceless. When being lead by a general, I (as Game Master) will always assume you use the best tactics against any particularly foe.
Finally, there is a the Celestial Dragon. You are a serpent-like eastern dragon, 50 feet long or more. Though you have no wings, you can fly through the air at a speed of 100 mph. You can breath fire with a range of 100 feet and has a width of 20 feet at the end of the cone - it can use this once per 5 minutes. Your scales are as strong as steel plate armor and your massive body and dense muscles can take massive punishment before it dies. You have the strength of over 30 men and claws and teeth that are like swords. The dragon is also highly resistant to magic, suffering only half of the normal damage or effect from any magical attack directed against it. The dragon has tremendous speed and skill in combat as well, lashing out with its claws, tail, and jaws - each blow capable of easily crushing a horse or ogre. It also has incredible intelligence, an equivalent human IQ of at least 200.
As master of the Eastern Humans, you have 50,000 regular citizens in your nation. For every 10 normal citizen, there is a single horse archer, meaning that there are 5,000 horse archers to begin. For every 500 normal citizens there will be a single ninja and a single mystic, meaning that you begin with 100 of each. You may raise additional troops from among your citizens and have the technology available to 13th century Japan.
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