Goblins are small are weak, about 4.5 feet tall and with half the strength of a human. They have either gray, green, or yellow skin, depending on the race of goblin - your choice. They are half as strong as humans but 50% more dexterous. Goblins reproduce at a prodigious rate 3-4 babies per mother with each birth with a 3 month gestation time, they also both grow and age at twice the human rate - so an 8 year old goblin is the equivalent of a 16 year old human. Goblins can see in the dark, but their vision is impaired during the day and they only have half the visual range of a human in bright daylight. Goblins are about as intelligent than humans, though they do learn necessary life skills quickly because of their short maturation.
A rare few goblins, about 1 in 10, do not age as normal goblins do. Instead, they become bigger and stronger as the age and instead grow into what are called hobgoblins. Hobgoblins are the same size and strength as humans are, hobgoblins are at least 50 years of age and live until around 100 human years old. Hobgoblins are the rulers of their people.
Goblins have access to worgs, giant wolves that weigh about 500 pounds, with which the elite soldiers can ride into battle one - as you can imagine, such a beast would be quite dangerous. There is about 1 worg for every 10 goblins, meaning that a significant portion of goblin soldiers can ride on worgs. Sometimes hobgoblins ride upon worgs as well, though because of their greater size the worgs cannot run as quickly.
Goblins sometimes keep trained trolls to fight for them. Trolls are large humanoid creatures that stand about 10 feet tall and have the strength and toughness of 8 men. They are almost immune to pain, they also have a human's dexterity and are ferocious in close combat - attacking with claws and teeth. They are quite dumb and hard to control, having only half of a human's intellect. Because of their savagery and stupidity, goblins often keep trolls locked in cages or chained up before combat, releasing them only when the enemy is in sight and then having a troll trainer point the creature in the right direction. The most powerful ability of a troll is its regeneration power. Any injury inflicted on the troll will regenerate in a matter of minutes, even arms and legs can grow back in a few hours. Trolls cannot regenerate from fire damage. The only way to permanently kill a troll is decapitation, fire, or the use magic. Once per day, trolls can spit acid at their enemies, basically creating a cloud of acid mist in up to 10 feet in front of them that burns the skin and eyes of enemies.
Goblins are fairly technologically advanced, having access to very early forms of black powder weapons as well as generally 1400 AD technology. They have access to very early arquebuses, cannons, and gunpowder bombs, though they do not use full plate armor but do use other forms of armor such as coats of plate, scale, or chain mail.
As leader of the goblins, you have several options.
You can be a Hobgoblin mystic. A mystic has a variety of magical powers, most of which have to do with enhancing or altering goblins. All goblins or hobgoblins within a 1000 radius of a hobgoblin mystic have their strength and dexterity increased by 20%. Mystics can heal all injuries of a hobgoblin or goblin with a touch and 10 seconds of concentration. Once per day, the goblin mystic can bring any hobgoblin or goblin back to life with a touch. A mystic can emit a low pitched scream that causes horrible pain to all creatures within 500 feet that aren't goblins of hobgoblins, though this can only be done once per hour and lasts about 30 seconds. With about a second of focus, a mystic can project magical force at a distance of up to 1000 feet with a width of 10 feet, all within this area will be affected. This attack will kill a human sized creature and will knock down and stun (if not severely injure) large creatures like ogres. Finally, the hobgoblin mystic has peak human strength, dexterity, and fighting skill - he is also affected by his own aura. Goblin mystics can make themselves invisible at will though they cannot use any powers while invisible or for a minute after becoming visible again.
Instead of being a mystic, you could be a hobgoblin demagogue. The demagogue is the leader of a zealous cult of goblins who obey his every command. When a demagogue leaders the nation, 10% of all goblins and hobgoblins become fanatics. Fanatics go into battle with no fear of death, willing to die for the cause. Fanatics are completely immune to pain and take twice the punishment that a human can without dying, furthermore when the demagogue himself is in melee combat or injured, all fanatics in the army fight with twice their normal strength and with peak combat skill. Fanatics will also gladly give their lives if ordered to do so by the demagogue, sometimes they even charge into the enemy carrying large gunpowder bombs. With but a touch, the demagogue can heal the faithful (any fanatic) of all their injuries and he can even restore the dead to life with a touch, but only once per day. Furthermore, because of the demagogue's great devotion and the faith his followers have in him, he is immune to all magic. The hobgoblin demagogue is more than just a leader, he represents a message. Therefore, if the demagogue dies, another of the faithful will pick up the message and continue on as leader in his place - making the demagogue effectively immortal.
Finally, you have the option of being a great troll. You are 10 times as strong or tough as the strongest human and are equal to the most skilled human in close combat and dexterity. Also, you have the ability to regenerate from injuries with incredible speed and can only be killed permanently if every part of you is burned to ash. It takes a few seconds to recover from sword blows, a few minutes to regenerate missing limbs, and days to recover from having your body completely destroyed. If even one part of a troll's flesh survives burning, the troll will be at full health again within a week. You can spit acid once per 10 minutes instead of once per hour as well.
Your kingdom consists of 100,000 goblins, 10,000 worgs, 10,000 hobgoblins, 1,000 trolls, and you.
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