Draconians are the result ancient magic that combined dragon blood with that of humanoids. Draconians have the basic shape shape of humans, standing about 6 feet tall, are covered with scales, have a long tail, sharp claws at the end of fingers and toes, and their head is reptilian and filled with sharp teeth. Draconians' scales are as protective as bronze scale armor but it does not impede their movement. They are 50% stronger and tougher than humans, 10% more dexterous, and 10% more intelligent. Draconians can see in low light conditions, much like a cat. Some draconians have large leathery wings that allow them to fly at the speed of 40 mph. Draconians also have a dragon-like breath weapon that they can use once every 10 minutes. This breath weapon basically extends as a cone from the mouth of the draconian, it is 15 feet long and 3 feet wide at the end of the cone. This breath weapon can inflict grievous if not deadly injuries on those affected and armor is only partially protective.
The nature of a draconian's breath weapon is based on the kind of dragon it is tied to, as is its scale color and certain other special abilities. Red draconians breathe fire, they are also immune to fire. Black draconians spray acid, they are also excellent swimmers and can hold their breath for an hour. White draconians spray a freezing cold mist, they are also immune to cold. Blue draconians shoot lightning out of their mouths, they are aquatic and can breath underwater, swim with great skill, survive extreme ocean depths, and are immune to electricity - though they cannot fly. Gold draconians breathe fire, they can also survive with virtually no water and can endure extreme heat and dryness as well as blowing sands. Green draconians spray a poisonous gas that kills animals but does not harm vegetation, their green scales also give them extremely good camouflage in forests or jungles. Silver draconians fire a burst of searing white light from their mouth, they can also fly and run 25% faster than other draconians.
Draconian females lay eggs only once per 5 years, each egg takes about a year to hatch and a draconian takes 30 years to reach adulthood. After reaching adulthood, draconians live for about 5 times as long as humans do, making the average lifespan about 300 years. About 50% of normal draconians have wings. Draconians with wings have difficulty flying if they wear armor.
Draconians have technology about on par with 9th century Europe.
A minority of draconians have more powerful breath weapons than their brethren, these are called potent ones. Their breath weapons extends out to 30 feet and is 5 feet wide at full extension. Additionally, they can use their breath weapon every 5 minutes instead of every 10. Half of potent ones have wings and half don't.
Some draconians still have some of the magical nature of their dragon relatives, these are the draconian sorcerers. A draconian sorcerers can concentrate to create a protective bubble around themselves and allies within a 10 foot radius, while doing this they can't take any other action or even move and erecting this barrier takes 5 seconds of concentration. While this magical bubble is in place, nothing can leave or enter the bubble, including magic and attacks. Draconians can focus their attention on another magic user within 500 feet, while doing this they can counter any spell cast by that magic user before it can take effect. Countering spells this way takes concentration, but they can still walk or fly at half speed while doing so. In place of using their breath weapon, a draconian sorcerer can cause the element tied to his draconic color to burst into effect at any point within 500 feet. Everyone within a 10 foot radius sphere will be affected as if they had been hit by the breath weapon. About 75% of draconian sorcerers have wings.
Some draconians are much bigger and stronger than most others, these are called brutes. Brutes stand around 7 feet tall and are heavily built. Each brute has the strength and toughness of 3 men. Their scales are tougher as well, being as strong as iron rather than bronze. Only about 25% of brutes have wings.
Sometimes baby dragons ally with draconians of the same color. These dragons are young and weak by dragon standards, but are still very powerful compared to mortal races. These baby dragons are quite large, 20 feet or more from head to tail. They have massive wings that allow them to fly at a speed of 60 mph and even running along the ground they can reach speeds of 30 mph. A baby dragon's breath weapon has a range of 100 feet and has a width of 20 feet at the end of the cone - it can use this once per 5 minutes. A baby dragon's scales are as strong as steel plate armor and its massive body and dense muscles can take massive punishment before it dies. It has the strength of over 30 men and and claws and teeth are like swords. The dragon is also highly resistant to magic, suffering only half of the normal damage or effect from any magical attack directed against it. The baby dragon has tremendous speed and skill in combat as well, lashing out with its claws, tail, jaws, and even wings - each blow capable of easily crushing a horse or ogre. It also has incredible intelligence, an equivalent human IQ of at least 200. Like draconians, baby dragons have a breath weapon and special ability associated with their color. Baby dragons are a bit flighty and independent, they will only be available to go to battle with you or to defend your nation 50% of the time.
There is a lesser race of draconians called kobolds. These creatures are smaller than draconians, only about 4 feet tall and never have a breath weapon or wings. They have the same keen intellect as draconians but are only 75% as strong as humans, though they are 25% more dexterous than humans are and have scales that protect them as well as tough leather scale armor. Kobolds often find themselves doing menial labor for other draconians, though this isn't always the case, among some communities there is total equality between draconians and kobolds but in others kobolds are little better than slaves. Though they don't have a breath weapon, kobolds do have a scale color and associated powers such as being immune to fire or being able to breathe underwater. Since they don't have the physical power of draconians, kobolds often have to compensate by using equipment or their wits - kobolds often create traps or elaborate strategies to defeat their enemies, they also like to use more mechanical weapons like crossbows or siege machines. Kobolds also reproduce more quickly than normal draconians, laying an egg every year which takes 6 months to catch, maturing in 20 years, and living about twice as long as humans.
Some kobolds have magical powers from their dragon blood, those that do have the same power set as draconian sorcerers.
As king of the draconians, you have one of several options.
You could be a draconian or kobold sorcerer king. As sorcerer king, you have all of the powers of a draconian sorcerer with a few additions. You can cause your elemental burst as often as once per minute instead of once per 10 minutes. You can use your counter spelling ability without concentrating, though the target has to be within 100 feet of you and there is a 25% chance you can't counter the spell in time. You can see invisible and hiding creatures with complete clarity. You can erect your magic bubble instantly as a reaction to an attack directed at you, you you must be aware of this attack and the bubble has a 50% chance of not appearing quickly enough to protect you. If you are a draconian, you can choose whether or not to have wings, though you can choose to be a kobold instead.
You could also be a young dragon. As a young dragon, you have all of the powers and abilities listed for a baby dragon above, though your strength, toughness, the range of your breath weapon, your speed, and your scale's hardness is all increased by 50%.
Finally, you can be an ancient wyrm. An ancient wyrm is a very old and powerful dragon, one that has lived for thousands if not tens of thousands of years. You are vastly more powerful than a baby dragon, your scales are as strong as slabs of adamantite, your breath weapon is like a nuclear explosion, your tail is a wrecking ball that can level castles, and when you flap your wings the wind can blow over houses. You only suffer 10% of the effect from offensive magic, meaning that it takes ten of even a necromancer's death rays to kill you. You have all of the magical powers of a draconian sorcerer as well. You have more wealth than any faction, a mountain of gold that you rest upon. The downside to being an ancient wyrm - you are asleep and tend to stay that way. Every 50 years, there is a 10% chance that you will awake, though even if you awake you will only stay that way for a month before deciding to go back to sleep. The draconian sorcerers who serve you can sense your dreams and rule based upon their interpretations of them. If any of your servants dare wake you or try to take even a single coin of your treasure, you will awake only long enough to kill the impertinent draconian who dared to disturb your slumber.
As king of the draconians, you have 10,000 normal draconians in your service. You also command 1,000 brutes, 100 potent ones, and 10 draconian sorcerers. You have 10,000 kobold servants and 10 kobold sorcerers. You also begin with one baby dragon. Brutes will always be equal to about 10% of your draconians, potent ones will be around 1%, and sorcerers will be about 1 in 1000. Only 1/1000 kobolds will be sorcerers as well. Baby dragons can only be acquired by getting the egg from an adult dragon or by convincing a baby dragon to join your side - it is assumed that as leader of the draconians that you doing your best to recruit baby dragons - so for every 10 years that go by you have a 10% chance of finding a baby dragon to ally with you.
Draconian nations are known for strictly enforced laws and harsh punishments
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