Tuesday, April 3, 2012

Clan Advantages


 

Children of Osiris
In addition to those advantages associated with the Clan Flaw, Children may use their Humanity score over 5 as soak dice against sunlight damage. This is not cumulative with Fortitude.

Gargoyles
Gargoyles get the extra Discipline of Flight which they start with one free dot in, plus they all have claws (or horns, wing barbs, a spiked tail, etc.) that cause Strength+1 lethal damage when used to attack and reduce climbing difficulties by 2.

Baali
The Baali are more resistant to fire than other vampires are. They take lethal damage from fire instead of aggravated damage and can soak it normally, plus they do not suffer from Rotschreck from fire.

Lamia
When using Animalism, the Lamia are at -4 (minimum of 2) difficulty to use any power that affects a snake. Male snakes can be ghouled by Lamia blood and suffer no side effects. A poisonous snake ghouled by a Lamia gains venom so toxic that it can kill most mortals with a single bite. Even vampires who take damage from the bite of a Lamia's ghouled snake take a single level of aggravated damage that can only be soaked with Fortitude at a difficulty of 8.

Lhiannan
The Lhiannan draw vitality from nature, their domain, and the revelry of mortal followers. If a Lhiannan leads a ritual involving nature, sex, and blood, then the blood he or she consumes during that ritual is doubled in value. For example, the Lhiannan could consume 3 Blood Points from a human during such a ceremony and gain 6 Blood Points from it. The ritual requires 2 human participants for each extra BP gained (so six in the previous example) and requires an equal number of hours to perform (or bask in the revelry of) the ritual.

Samedi
Samedi are immune to pain. They suffer no wound penalties unless they are taken to incapacitated, in which case they act as though they were mauled. Only being placed into torpor can keep them down, which affects them normally.

The Sybarites
It is said that the Clan founder sings to the Sybarites, that they hear her voice all of the time within their heads. So great is their love of this singing that they count as having the true love merit - they get an automatic success on all Willpower rolls.

Kiasyd
Kiasyd have access to a fourth Discipline, Fae Sorcery, which they automatically start with one dot in. These vampires have particularly potent blood, perhaps because it is mixed with the blood of faeries. Increase a Kiasyd's maximum Blood Pool by 20%, rounded down. This means that a Kiasyd with of the 11th generation has a Blood Pool of 14, while an 8th generation Kiasyd has a Blood Pool of 18. Kiasyd who have rejected their faerie nature only receive a 10% bonus to their maximum Blood Pool.

Salubri
The Salubri have a greater control over the connection between their minds and bodies. As a result of this, the Salubri can increase their mental attributes for a scene with the expenditure of Blood Points just like physical attributes. Furthermore, a Salubri can raise its Auspex to one point higher than what is normally allowed by its generation, but doing so causes it to grow a third eye. When the Salubri opens its third eye, the difficulty of all vision based rolls and Dominate rolls decreases by 1. On the downside, the third eye causes the Salubri suffer a +2 difficulty to all social rolls with any normal mortals who have seen the third eye.

Blood Brothers
Blood Brothers are all Blood Bound to each other and thus immune from the Blood Bond. Furthermore, all the members in a hive can sense the thoughts of other hive members.

Brujah
The difficulty of resisting Rotschreck or Frenzy is reduced by 2 for all Brujah.

Ahrimanes
Ahrimanes have a different spiritual nature than vampires. Their aura is not pale as are those of other vampires and they do not naturally repel animals. They cannot be detected as being unnatural by spirits or by creatures that use spirit powers such as werewolves. Increase the difficulty of reading the aura of an Ahrimane or using similar powers by 2.

Nagaraja
These vampires receive a +1 bonus to Strength when they have fed on flesh within the last hour and +1 Desterity if they have a full flesh pool.

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