Nicknames: blood brothers, clones, freaks.
Weakness: Blood Brothers feel the pain of any other Blood Brother in the their hive, as in the book. In addition, any Blood Brother who sees or knowingly gets into close proximity with a Blood Brother from another hive must roll to resist frenzy with a difficulty of 8. A failed roll means that the Blood Brother frenzies and attacks the rival hive member in a frenzy. Success means that the Blood Brother endures the other's presence for a scene before needing to roll again, though during that time all difficulties to resist Frenzy are increased by two. All of the Blood Brothers in a hive are effectively blood bound to each other, making them immune to being bound by others as well as totally loyal to each other.
Advantage: Blood Brothers are all Blood Bound to each other and thus immune from the Blood Bond. Furthermore, all the members in a hive can sense the thoughts of other hive members.
Appearance: When a mortal is embraced into a hive, all of their hair falls out and their features blend with the members of the new hive until all members look identical - so if a hive of white members embraced a black man, all of the older members of the hive would darken slightly as the new childe significantly lightened so that all members become the same. The Brotherhood of Blood respects great physical strength and very few females are embraced into the Clan, though when a female is embraced she takes on masculine features as the members of her hive become more feminine in appearance. There are a few hives where every member is androgynous because of the frequent embrace of females, rarer still are hives of females sometimes called Blood Sisters. It is thought that the Clan founder went mad when his childer began to destroy each other and either destroyed himself or sunk not a deep torpor in some remote location. Their clothing tends to be entirely practical garb suited for combat, stealth, or other physical activity.
Haven: Blood Brothers seldom have a single long term haven. They are generally nomadic in nature, never staying in one location for too long. They often travel the land in vans, RV’s, or caravans, stopping only in a single city for a short time to conduct attacks on other vampires before moving on before a counterattack can be organized. When they do stay in one place for more than a few days, they will often find some abandoned warehouse or mall in a deserved or high crime area of town where they are unlikely to be bothered.
Background: Blood Brothers embrace for combat ability only. They do not care about a human's class, intellect, morals, race, education, or any other quality but the ability to kill. When the Blood Brothers need to replace a slain member of a hive, they embrace the most skilled warrior that they can find within the next week. They often target military personal, police officers, martial artists, athletes, gang members, members of paramilitary groups, hit men, terrorists, or gun enthusiasts. Childer are virtually always male. When a childe is embraced by a hive of Blood Brothers, his individuality melts away. He forget values and friends he had in life or those memories become a hazy blend with the thoughts of the rest of the hive. Who the childe was is dead and gone, what he becomes is one of the Blood Brothers. The childe's personality shifts to become like that of the rest if the hive, his desires become the desire for the amaranth - they do not even retain their mortal appearance.
Organization: In the ancient days of early civilization, the Brotherhood of Blood was completely unified under the Clan's founder, totally obedient to him and worked as a single body to conquer foes and drain the life force from other vampires. Those days are long past, as the Clan torn apart by the warlock's curse. For centuries, the Blood Brothers have had to operate in small groups of 13 or less or face frenzy and destruction. Within each of these hives, loyalty is absolute, like a single soul sharing multiple bodies - between hives there can be very little direct interaction. In the past century, the Clan has been growing in power and unity because of the ease of communication from technology. Different hives have been able to learn of each other and coordinate activities over the phone or by e-mail. This allows the Blood Brothers to avoid killing each other on sight and to work together against mutual enemies. Other vampires are only just learning that the Blood Brothers have found a way to undermine the curse and fear that there may be a terrible conflict to come.
Ahrimanes: They will find that no amount of wealth or influence will protect their necks from our blades or fangs.
Baali: These degenerates deserve death more than most, we will be happy to give it to them.
Children of Osiris: Their foolishness allowed for our return to power, for that we shall make their deaths quick and painless.
Gargoyles: We share many enemies, they are brave warriors, and they did help to destroy the hated warlocks. Perhaps there is some hope for them.
Kiasyd: One day each and every weirdling will fall beneath our fangs. Then our revenge will be complete.
Laibon: Their independence and isolation will make them difficult prey.
Lamia: Their potent fighting ability and dedication to the Camarilla present a challenge to us. Challenge accepted.
Lhiannan: When the time comes, they may pray for mercy from any god they desire, those prayers will fall upon deaf ears.
Nagaraja: Dangerous foes who possess both martial prowess and cunning. Were that their courage were a match to their abilities we might have reason for concern.
Salubri: Honorless curs, they would hide behind others instead of facing us in open combat.
Samedi: Almost too disgusting to feast upon with dangerously unpredictable black magic. We should save them for last.
Sybarites: While they would seem pathetic in comparison to us or even other vampires, sometimes outward appearances can be deceiving.
Caitiff: Easy prey, too weak to resist us and too hated to gain protection from others.
Camarilla: The greatest threat to us and yet the greatest potential source of power. One day we shall have our revenge and grow strong from their souls.
Sabbat: An enemy to the Camarilla but no friend to us either. We must exploit the disorder created by them to feast off of both the young and old.
Anarchs: If they were wiser in the ways of the world, the would cower behind their elders in fear that one day we might come for them.
Advantage: Blood Brothers are all Blood Bound to each other and thus immune from the Blood Bond. Furthermore, all the members in a hive can sense the thoughts of other hive members.
Appearance: When a mortal is embraced into a hive, all of their hair falls out and their features blend with the members of the new hive until all members look identical - so if a hive of white members embraced a black man, all of the older members of the hive would darken slightly as the new childe significantly lightened so that all members become the same. The Brotherhood of Blood respects great physical strength and very few females are embraced into the Clan, though when a female is embraced she takes on masculine features as the members of her hive become more feminine in appearance. There are a few hives where every member is androgynous because of the frequent embrace of females, rarer still are hives of females sometimes called Blood Sisters. It is thought that the Clan founder went mad when his childer began to destroy each other and either destroyed himself or sunk not a deep torpor in some remote location. Their clothing tends to be entirely practical garb suited for combat, stealth, or other physical activity.
Haven: Blood Brothers seldom have a single long term haven. They are generally nomadic in nature, never staying in one location for too long. They often travel the land in vans, RV’s, or caravans, stopping only in a single city for a short time to conduct attacks on other vampires before moving on before a counterattack can be organized. When they do stay in one place for more than a few days, they will often find some abandoned warehouse or mall in a deserved or high crime area of town where they are unlikely to be bothered.
Background: Blood Brothers embrace for combat ability only. They do not care about a human's class, intellect, morals, race, education, or any other quality but the ability to kill. When the Blood Brothers need to replace a slain member of a hive, they embrace the most skilled warrior that they can find within the next week. They often target military personal, police officers, martial artists, athletes, gang members, members of paramilitary groups, hit men, terrorists, or gun enthusiasts. Childer are virtually always male. When a childe is embraced by a hive of Blood Brothers, his individuality melts away. He forget values and friends he had in life or those memories become a hazy blend with the thoughts of the rest of the hive. Who the childe was is dead and gone, what he becomes is one of the Blood Brothers. The childe's personality shifts to become like that of the rest if the hive, his desires become the desire for the amaranth - they do not even retain their mortal appearance.
Stereotypes
Ahrimanes: They will find that no amount of wealth or influence will protect their necks from our blades or fangs.
Baali: These degenerates deserve death more than most, we will be happy to give it to them.
Children of Osiris: Their foolishness allowed for our return to power, for that we shall make their deaths quick and painless.
Gargoyles: We share many enemies, they are brave warriors, and they did help to destroy the hated warlocks. Perhaps there is some hope for them.
Kiasyd: One day each and every weirdling will fall beneath our fangs. Then our revenge will be complete.
Laibon: Their independence and isolation will make them difficult prey.
Lamia: Their potent fighting ability and dedication to the Camarilla present a challenge to us. Challenge accepted.
Lhiannan: When the time comes, they may pray for mercy from any god they desire, those prayers will fall upon deaf ears.
Nagaraja: Dangerous foes who possess both martial prowess and cunning. Were that their courage were a match to their abilities we might have reason for concern.
Salubri: Honorless curs, they would hide behind others instead of facing us in open combat.
Samedi: Almost too disgusting to feast upon with dangerously unpredictable black magic. We should save them for last.
Sybarites: While they would seem pathetic in comparison to us or even other vampires, sometimes outward appearances can be deceiving.
Caitiff: Easy prey, too weak to resist us and too hated to gain protection from others.
Camarilla: The greatest threat to us and yet the greatest potential source of power. One day we shall have our revenge and grow strong from their souls.
Sabbat: An enemy to the Camarilla but no friend to us either. We must exploit the disorder created by them to feast off of both the young and old.
Anarchs: If they were wiser in the ways of the world, the would cower behind their elders in fear that one day we might come for them.
Blood Brother
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