You are a demonic lord. You do not dwell in the mortal realm, but rather in your own hellish dimension from where you give your followers orders. Your cultists may call upon you for power or even summon lesser demonic minions to serve them. As a demonic lord, you may talk to any mortal on earth, but only in their dreams. The only mortals you may communicate with while they are awake are your warlock servants.
You begin play with 13 warlocks (or witches, priests, infernalists, or what ever they wish to call themselves) in your service. Each of these individuals has a set of magical powers. Warlocks may communicate with you at any time, in fact you see out of the eyes of each warlock and hear from their ears, in fact you can feel any sensation that a warlock feels if you so desire. In addition, you can completely read their minds and control their thoughts. Warlocks are completely immune to fear, having knowledge that you look over their souls. Warlocks do not age and if slain, you as their demonic master can restore them to life any where else on the world 1 month after they are killed. In addition, warlocks each get 3 infernal powers below. Warlocks may themselves allow you to possess their bodies - temporarily giving them some measure of your strength and power.
A possessed warlock is 6 times as strong and the strongest human, twice as fast, 4 times as tough, and can only be killed from massive bodily damage such as decapitation and dismemberment. A possessed warlock has ALL infernal powers listed below. The possession lasts only a day, after which time his physical body dies from the stress.
Each warlock in your service is the head of a cult with 100 members. Each cultist is a normal human, but has 1 infernal power each. Any other mortals who willing choose to serve can likewise become a cultist and gain access to an infernal power.
On the new moon, if 12 cultists gather together and conduct a ritual lead by a warlock, then they can summon a demon. This requires 1 human sacrifice for each day that the demon is to remain on the earthly realm. The ritual takes a full night to perform and the demon remains under the control of the summoning warlock for a single month. One warlock can only have one demon in his service at a time.
Demons all have certain abilities : they are immune to hunger, thirst, and fatigue. They do not need to sleep, eat, or breath. They are highly resistant to physical harm, taking only 10% of the damage from physical non-magical attacks and have a 50% chance of shrugging off spells cast upon them. Demons also quickly regenerate wounds that aren't caused by holy sources, it usually takes a matter of hours to recover from any non-lethal wound.
Succubus : These demons appear as beautiful women with large bat wings and small horns upon her head, though she can create the illusion of looking like any humanoid creature of roughly the same size. A succubus has twice the strength and dexterity of a human. Succubi can read the mind of any living being it sees and knows its deepest darkest desires, this gives the succubus a 90% chance of seducing any humanoid living creature that isn't a player character.
Fiend : a fiend is a massive demon covered with iron plate. This creature stands 8 feet tall and has the strength of 10 men, twice a human's dexterity, and skin like solid steel. It also has peak human combat ability. War demon's weapons burn with hell fire, causing deadly burns to anyone touched even through normal armor.
Shadow : A shadow is a demon of pure darkness. It is invisible in darkness but can be seen when exposed to light, looking like nothing more than an animated shadow. Its touch causes terrible pain as he life force of the victim is leeched out, it takes 1 such touch to kill a living victim per 50 lb of that victim's weight, though the pain of the touch will incapacitate any living creature for 10 seconds. Shadows are immune to non-magical weapons, though they can be killed by fire or magic.
Imp : An imp is a small demon with wings and a tail. It is about between 1 and 2 feet tall and is not that good in combat, though it can spray a jet of hellfire up to 30 feet. The benefit of the imp is that it can deflect spells cast at its warlock master. Any spell cast at a warlock protected by an imp or the imp itself has an 80% chance of affecting the attack instead.
Possession : The demon possesses the body of the victim instead of manifesting pysically. This is the only case where the demon can stay long than a month, without the need for additional sacrifices either. The possessed mortal will have twice the strength and toughness it normally had and will be completely immune to pain and fear - though it wont have any other of the demonic immunities or powers. If attacked with holy magic, the demon can be forced out of the victim's body.
Infernal Powers
The cultist can shoot hellfire from the tips of his fingers, inflicting terrible wounds and pain. The burns inflicted from this terrible fire cannot be healed non-magically. This attack has a range of 100 feet. If the demonic overlord desires, his servants can substitute another kind of attack such as acidic spray or icy wind.
The cultist regenerates from its wounds, recovering from most injuries within minutes and taking about an hour to recover from grievous wounds such as missing limbs. The cultist can only be killed by massive bodily damage such as decapitation.
The cultist has skin like iron, its flesh is as protective as full plate armor.
The cultist has huge bat-like wings that allow it to fly at a speed of 50 mph.
The cultist is immune to one kind of energy - heat, cold, electricity, etc.
The cultist is breathtakingly beautiful and seductive, seducing people in the same way as a succubus does.
The cultist has the ability to frenzy, becoming immune to pain and fear along with becoming twice as strong and tough as any normal human.
The cultist becomes a master of hand to hand combat, gaining peak human fighting ability.
The cultist can control a swarm of insects, up to 100 pounds of bugs at a time.
The cultist is terrifying to behold, only the bravest can stand to fight against the cultist, the faint of heart run in terror or lose control of their bodily functions.
The cultist can change his shape to resemble any similarly sized human.
The cultist can become transparent, almost invisible, appearing as a vague distortion in space much like Predator.
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