You are a master vampiric. As a master vampire you are immortal, your body is eternally young and vigorous. Your strength is 10 times as great as the human maximum and your dexterity is 5 times the human maximum. Your combat ability is also at the human peak. Minor wounds inflicted to your body heal within seconds while major injuries like having a severed limb take minutes to heal - the exception being damage dealt by sunlight or holy items or powers, such injuries take many days or even weeks to recover from. You can continue fighting at almost maximum efficiency unless you are decapitated or your body is thoroughly demolished - you are virtually immune to pain. Sunlight is highly damaging and painful to your, burning your flesh like fire. The sun burns about 10% of your body per minute of direct exposure or 1% per minute of indirect or covered exposure - meaning you permanently die within between 10 and 100 minutes of exposure to the sun. The sunlight also has the added effect of reducing your strength and dexterity down to peak human levels. Even if your body is completely destroyed, you will magically reform in your inner sanctum within 6 months.
As a vampire, you must drink a pint of humanoid blood every week or lose 5% of your physical prowess for each week missed. You also crave the blood of the living and have trouble resisting the urge to kill and drink blood. Among your other weaknesses are that you can't enter holy ground, you take damage from the touch of a good holy symbol, you can be repelled by those with faith or an extremely innocent heart.
On the plus side, you have a number of other powers. You can see perfectly well at night, even in absolute darkness. You have a sense of smell and hearing twice as good as that of a human. Despite being virtually immune to pain, you still have human pleasures and sensations. One of your most useful powers is the magical qualities of your blood. Any mortal who drinks your blood will have their strength and endurance enhanced by 20% each and heal at 5 times the normal rate for 24 hours. If you feed a pint of blood to mortal on 3 separate occasions, that mortal becomes a blood slave.
Blood slaves only age at one 5th the normal human rate. They have twice the strength and endurance of of normal mortal and 20% more dexterity. They are so fanatically loyal to their vampire master that they are immune to fear. They also have advanced healing abilities and are able to recover from wounds at ten times the normal human rate and can even heal back major injuries (loss of an eye or limb) over the course of a few years. One the down side, each blood slave requires a pint of vampire blood each week in order to not only maintain his or her powers, but to also remain loyal to the vampire. This blood requirement increases the amount of blood that the vampire himself must drink. Vampire blood can be fed to animals as well, usually wolves or dogs, for a similar effect.
In addition to the above powers, you may select 5 special powers from the below list and one additional power for each 10 years of existence.
As a master vampire, you may turn humans into vampires. These are called greater vampires. They have 6 times the maximum human strength and 3 times maximum human dexterity. They regenerate as 75% as quickly as a master vampire, though they can be permanently killed by decapitation, a stake through the heart, or sunlight. Otherwise, they have the same base powers as a vampire lord. They only have 3 special powers, and may only choose powers that their vampiric creator has.
A mortal who is transformed into a vampire by a greater vampire becomes a common vampire. They have 4 times the maximum human strength and 2 times maximum human dexterity. They regenerate as about half as quickly as a master vampire, though they can be permanently killed by decapitation, a stake through the heart, or sunlight. Otherwise, they have the same base powers and weaknesses as a master vampire. They only have 2 special powers, and may only choose powers that their vampiric creator has.
Finally, when a common vampire turns a mortal into a vampire, it becomes a lesser vampire. Lesser vampires have twice maximum human strength and 50% greater than maximum human dexterity. They regenerate at about 25% as quickly as a master vampire. They can be permanently killed by a stake through the heart, exposure to sunlight, or by massive bodily damage - including decapitation. Otherwise, they have the same base powers and weaknesses as a master vampire. They only have 1 special power, and may only choose powers that their vampiric creator has.
Created vampires are loyal to their creator, but only if there are 3 or fewer such created vampires. All created vampires aside from the 3 oldest (of a single creator) in existence are not loyal to their master, and may turn on him or may be willing to ally, but must be negotiated with.
Below are a list of special powers that vampires may select from.
The vampire can look into a mortal's eyes and make him or her its slave. It merely speaks the words and the mortal must obey. It can only command a limited number of such mortal at a time, but once it takes control, that mortal remains under control until the vampire releases him or the vampire dies. Master vampires can control 50 mortals at a time, greater vampires 10, and common vampires 5, and lesser vampires 1. This power does not affect other player characters.
The vampire's strength and dexterity increase by 20% each.
The vampire has the power to fly through the air. It can move quite gracefully or even hover in place. Masters vampires fly at 200 mph, greater vampires at 100 mph, common vampires at 50 mph, and lesser vampires at 25 mph.
The vampire can become completely invisible, not because light passes through it but because it clouds the minds of observers. It cannot attack or fight and remain invisible, but if it isn't violent you can sneak past anyone quite effortlessly. Becoming invisible takes about 30 seconds of concentration.
The vampire can animate zombies just as an acolyte necromancer can, controlling up to 1000 zombies at a time as a master vampire, 500 for a greater vampire, 200 for a common vampire, and 100 for a lesser vampire.
The vampire can create a field of necromantic energy around itself that makes it immune from all harm. For greater, common, and lesser vampires to do this it must remain perfectly still and take no other action, master vampires can still walk at a slow pace and maintain the protection. The only thing that can penetrate this protection is the light of the sun.
The vampire has such great speed that it can dodge any attack directed against it, even magical attacks and those it isn't aware of. Vampires have a chance of ignoring any attack directed against them, 80% for master, 60% for greater, 50% for common, and 40% for lesser.
The vampire's skin is as hard as iron and cannot be pierced by normal weapon, only magic or enchanted weapons can affect it or damage its flesh. Fire will still damage it though.
The vampire is resistant to the light of the sun, taking damage from sunlight per 10 minute time interval instead of per minute.
The vampire no longer has as strong a need for human blood, it only needs to drink a pint a month instead of a week.
The vampire has the power to drain the life from any enemy with but a touch - anything alive dies that the vampire touches and undead creatures are drained of their animating life force and collapse.
The vampire can magically sink into the earth to prevent it from being exposed to sunlight or attack, doing this takes a full minute of concentration but once completed no amount of digging can reveal its body.
The vampire becomes supernaturally attractive and charming, all who see the vampire will be drawn to him or her and feel inclined to obey or serve the vampire, though those charmed will not take actions that are against their nature to appease the vampire.
The vampire can control animals, a certain number of pounds of animals (down to the size of rats or bats) can be controlled at a time. Master vampires can control 1000 lb, greater vampires 500 lb, common vampires 250 lb, and lesser vampires 100 lb. Any vampire can with this power can control its riding mount, even if it exceeds the weight allowance.
The vampire can change its shape into animal or humanoid of its own size or smaller, down to the size of a small bat or mouse. This can include the ability to look like any human, but also allows the vampire to take the shape of flying animal to gain its mode of transportation.
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