Advisors are for those players who go over the limited number.
The downside of advisers is that they do not get to post on the IC Fantasy Kings page. They have no true turn of their own. Their role is to act in conjunction with other players, helping them or hurting them as they decide. Then when their actions are done, the player so affected will post the events in their own turn.
Advisers need not have any loyalty to any one faction, and can move from place to place helping or hurting different players as they so decide. Secret plans should be given to me as GM.
As an adviser you can be one of the following: a greater demon (demon 3), a solitary vampire with no minions (vampire 2), a wizard (wizard 1), a faerie smith (faerie 1+), an elite healer (healer 3), a baby dragon (dragon 2), a grand master paladin with 2500 paladins beneath you (paladin 3), a solitary necromancer (necromancer 1), a werewolf pack leader with 10 werewolves (werewolf 3), a gnome (dwarf 1+), or one of the special advisers below:
Mercenary Captain
The mercenary captain controls a small mercenary company that comprises around 10,000 men. They have no home country and no loyalty except to that of their employers. They have late medieval or transition renaissance technology. A good example of the kind of training and technology this group has would be the Black Army of Hungary
http://en.wikipedia.org/wiki/Black_Army_of_Hungary
Fae Nobility
You are a noble among the fae. You have all natural faerie abilities plus you have double a peak humans strength and dexterity. In addition, you have three of the following abilities: can create illusions like an unseelie king but only at night, control animals like a nymph, you can shape change like a pooka, control animals like a nymph, create mythril like a faerie smith, can bcreate a golden aura like a seelie king, has all nymph abilities except animal control, can fly 50 mph, can control plats like a horned king, can control weather like a horned king, or can control darkness like an unseelie king, or can learn a single wizard spell.
Master Assassin
You are a highly skilled human assassin, having peak human combat ability, and skills of stealth and disguise. You have access to wizard potions as well through a secret supplier - invisibility potions, longevity potions, and potions of vigor.
Polymath
You are a normal human of superhuman intellect. You are a man ahead of your time and can come up with amazing inventions or open up new ways of thinking about the world. You may have no magical abilities, but you have the power to change the world. You're immune to mind control as well.
Hero
You are a human champion of amazing ability and renown. You have greater than peak human strength, courage, toughness, dexterity, and combat ability. You also have amazing luck and ability to get out of dangerous situation. Because you are so famed for your exploits, you wont have any trouble being accepted where ever you travel or finding employment. While you cannot physically compare to certain supernatural creatures, the hero has some uncanny ability to achieve things that even armies or powerful beings cannot. Perhaps he has a great destiny.
Half Vampire
As a half vampire, you are a living form of vampire that combined many of the powers of a vampire without many of the weaknesses. You are alive, not undead, and therefore are not immune to poison, pain, and disease - though you only suffer 25% of what a normal human would suffer from such an effect. You have twice the strength, dexterity, and endurance of peak human ability. You regenerate from injuries extremely quickly, healing from most major injuries in minutes and even regenerating limbs in a matter of hours - decapitation can permanently kill as can massive bodily injury such as being burned to a crisp. You have very good senses and can see at night by starlight as well as a cat, but not in absolute darkness. You aren't hurt by sunlight, though holy items cause you physical pain but not actual damage. You only age at 10% of the human rate. In addition to this, you get one special vampiric power as if you were a fledgling vampire. Unfortunately, you need to drink at least a pint of blood a week to survive, though it may be the blood of a mammal, not necessarily a human. You can gain sustenance from blood like food or water, it does not nauseate you like it would other humans.
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