Infernal beastmen are a race that combines the features of human and animal. They have the same basic life cycle as humans do, aging, growing, and giving birth at the human rate. Infernal beastmen have relatively primitive weapons and technology, basically equivalent to western Europe after the fall of Rome.
Infernal beastmen have no connection to nature at all, the magic which has transformed them into monsters is utterly unnatural. They are particularly violent, delighting in murder, rape, torture, and cannibalism when ever the opportunity presents itself - they have a 10% chance of doing so to defeated enemies when ever the opportunity arises even if ordered not to. Some of these beastmen are born the way they are, children of other infernal beastmen, and others are transformed into beastmen by evil warlocks. Infernal beastmen are utterly loyal to the one who created them, the magic that has deformed their bodies has also bound their soul. Infernal beastmen
Unlike primal beastmen, infernal beastmen do not have the traits of just one animal, but may have the traits of various different creatures in one form, sometimes having mismatched limbs or strange unnatural features. In general, they all have certain characteristics. They are twice as strong and tough as humans are and 10% more dexterous. They also have some form of natural weapon from claws to sharp teeth to horns or spines.They each get to select 3 of the special traits below to represent their animal features.
Animal legs - the beastman's legs resemble those of some animal, ending in either hooves or claws. It can run 50% faster than a human can.
Venom - the beastman's has either the bite of a serpent, the tail of a scorpion, or some other method of injecting poison into an enemy. The beastman can use this poison on other weapons as well.
Water breathing - the beastman has the ability to breath underwater and in the air.
Natural armor - the beastman has either scales, thick leathery skin, boney plates, or insect-like chitin. This counts as bronze scale armor.
Wings - the beastman has wings, usually like those of a giant bat or bird but insect-like wings aren't unknown. These wings allow the beastman to fly at a speed of 20 mph. This counts as 2 special traits.
Hideous appearance - the beastman is hideous to behold and strikes terror in the hearts of living creatures. Any living being that faces this beastman in close combat sufferings a 10% lose in dexterity, strength, and combat ability because of fear and revulsion.
Enhanced senses - the beastman can see in almost absolute darkness, has hearing twice as good as a human, and can ability to smell like a bloodhound.
Inhuman vitality - the beastman is inhumanly tough and resistant to pain and injury. The beastman can sustain twice as much damage before falling in combat. The beastman also heals at 5 times the normal rate and can recover from almost any wound that doesn't outright kill it.
Great strength - the beastman is 3 times as strong as a human instead of twice as strong.
Blood rage - in combat, the beastman's strength, dexterity, and combat ability increase by 20% each. Though the beastman has a 100% chance of murdering, raping, or cannibalizing defeated foes.
About 5% of infernal beastmen are dire beastmen. These are huge beastmen which are larger and more powerful than their brethren. They stand at least 8 feet tall and are 4 times as strong as a normal beastman of their type and twice as tough. They only get 2 of the above special traits.
Infernal beastmen are sometimes born as the result of a coupling between a beastman and beastwoman. They can also mad ecreated magically by a warlock. In order to make a beastman, the warlock must have an animal and a human to be mixed together. The magical act then takes 6 hours, at the end of which time the beastman is created. This can be preformed on a willing human subject or on a captured humanoid prisoner. 5% of the time this ritual is preformed, the recipient becomes a horror instead of a beastman and in another 5% of the cases, the recipient becomes a dire beastman. If the human is willing to be transformed, the chance of him becoming a dire beastman is increased to 10%
Horrors : These are infernal beastmen that went wrong, turning into horrible mutations with little intelligence or self control. They are hideous to behold, having multiple misshapen limbs, or combining elements from numerous creatures. Horrors have only an equivalent IQ of about 50 and attack anything in sight unless commanded by their master not to. They have 3 times the strength of a human, 20% less dexterity, and are virtually immune to pain and fear - allowing them to take 5 times as much punishment than a human can before dying. They only live about 5 years after the transformation.
Warlocks are the ones who command the dark magic that make infernal beastmen possible. They are the ones who can preform the ritual to mix human and animal together. They also have the ability to summon demons. Warlocks can transform their bodies to give them any of the special traits of beastman - though any such change becomes permanent. In addition to being able to create beastmen, warlocks command the powers of hellfire - a black magical fire which burns the soul of a victim instead of the body. They can create and control up to 100 square feet of hellfire per second and can shape this in any way they desire with a range of up to 500 feet. Hellfire inflicts horrible pain on subjects, making them unable to act and eventually killing them. It ignores non-magical armor and still damages creatures who are immune to fire. Warlocks can summon demons, each ritual takes an hour and requires one or more intelligent humanoids be sacrificed. The demon summoned serves for a number of days equal to the number of people sacrificed up to one month. A warlock can only safely summon one demon a year, each additional summoning creates a cumulative 10% chance that the summoned demon merely kills the warlock. In any case, each warlock may only have one demone summoned at one time.
Demons all have certain abilities : they are immune to hunger, thirst, and fatigue. They do not need to sleep, eat, or breath. They are highly resistant to physical harm, taking only 10% of the damage from physical non-magical attacks and have a 50% chance of shrugging off spells cast upon them. Demons also quickly regenerate wounds that aren't caused by holy sources, it usually takes a matter of hours to recover from any non-lethal wound.
Succubus : These demons appear as beautiful women with large bat wings and small horns upon her head, though she can create the illusion of looking like any humanoid creature of roughly the same size. A succubus has twice the strength and dexterity of a human. Succubi can read the mind of any living being it sees and knows its deepest darkest desires, this gives the succubus a 90% chance of seducing any humanoid living creature that isn't a player character.
Fiend : a fiend is a massive demon covered with iron plate. This creature stands 8 feet tall and has the strength of 10 men, twice a human's dexterity, and skin like solid steel. It also has peak human combat ability. War demon's weapons burn with hell fire, causing deadly burns to anyone touched even through normal armor.
Shadow : A shadow is a demon of pure darkness. It is invisible in darkness but can be seen when exposed to light, looking like nothing more than an animated shadow. Its touch causes terrible pain as he life force of the victim is leeched out, it takes 1 such touch to kill a living victim per 50 lb of that victim's weight, though the pain of the touch will incapacitate any living creature for 10 seconds. Shadows are immune to non-magical weapons, though they can be killed by fire or magic.
Imp : An imp is a small demon with wings and a tail. It is about between 1 and 2 feet tall and is not that good in combat, though it can spray a jet of hellfire up to 30 feet. The benefit of the imp is that it can deflect spells cast at its warlock master. Any spell cast at a warlock protected by an imp or the imp itself has an 80% chance of affecting the attack instead.
Possession : The demon possesses the body of the victim instead of manifesting pysically. This is the only case where the demon can stay long than a month, without the need for additional sacrifices either. The possessed mortal will have twice the strength and toughness it normally had and will be completely immune to pain and fear - though it wont have any other of the demonic immunities or powers. If attacked with holy magic, the demon can be forced out of teh victim's body.
As leader of the beastman army, you can be a supreme warlock. Supreme warlocks can transform their bodies to give them any of the special traits of beastman and can gain or lose such features when ever they desire. The supreme warlock has a demonic aura around it that protects him from physical damage as if he were a demon, he takes only 10% of the damage of physical attacks. In addition, warlocks have a single demon servant of each type (except possessed) who never returns to hell or requires a summoning ritual, if these demons are killed then a standard summon ritual will resurrect them. Because of a warlock's pacts with demons, he will be magically resurrected by his demonic masters up to once per month - though if he dies more often than that then he cannot return to life.
Infernal Beast armies have 20,000 beastmen, 1,000 dire beastmen, 200 warlocks, and 20,000 human infernal cultists. Warlocks are limited to 1% of the total number of human cultists. You can exchange as many human cultists for beastmen as you desire, but your maximum number of warlocks decreases as your human cultists do.
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