Sunday, June 19, 2011

Zor Vaklav Sikova


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A character from Moldova


Vaklav Sikova was born in southern Moldova 72 years ago, the second son of Vigor Sikova, an influential zor (lord) and drakanoi. Vaklav was an accomplished child, excelling in both his studies and in combat. He began his training to become a drakanoi as soon as he was old enough to ride and was accepted into his father's army at the age of 15. Within a year of Vaklav becoming a drakanoi, Regatul Poloniei was invaded by a vast host of barbarians from the north called the Nanda. The Nanda were a terrible enemy who were feared by all. Regatul Poloniei feared for its very survival and called upon the aid of Konack Grigor III of Moldova for aid. The prince of Moldova responded to the call with an army of many of his best soldiers, including Vaklav and his older brother Vigor.

The fighting was terrible and many brave fighters among the Regatulians and Moldovans perished, including Vaklav's older brother Vigor. With his older brother dead, Vaklav was put in charge of his father's armies at just 18 years of age. Vaklav used many of the tactics he had read about in his studies, analyzing the enemy and their strengths and weaknesses, planning on how to pit those against the qualities of the army he fought with. In a great battle at the very gates of Regatul Poloniei, severally outnumbered, Vaklav was able to lead his drakanoi into the flanks of the invading army and crush them, drawing victory from the jaws of defeat.

After this victory, the Emperor of Regatul Poloniei put Vaklav in charge of his own army of Regatulians and Moldovans. Under Vaklav's leadership, the combined force was able to not only turn away the barbarians but also to push into their territory. Vaklav lead a ten year long campaign to drive out the barbarian hordes and then to follow them into their lands to punish them for their aggression and atrocities against the people of Regatul Poloniei. When Vaklav returned home from his long campaign, he found that he was a hero in both of Moldova but of the entire empire. Also, much to his sadness, his father had passed away, leaving him as Zor Vaklav Sikova.

The Prince was pleased with Vaklav's accomplishments and the glory he brought to Moldova, though the Emperor now felt threatened by the popularity of this upstart young lord from Moldova. Over the next several years Vaklav was married to a young daughter of a prince, named Avena, and had several children with her, while occasionally leading a force of soldiers against an enemy of Moldova or the Empire. Vaklav's fame as a courageous soldier and brilliant commander continued to grow until the battle of Togorod.

The mountains of Togorod are the chain which separates the territory controlled by the Moldovans with that of the Valsha people. Vaklav was selected to lead a force into the mountains to disperse the barbarians and to expand the Prince's territories in the southern lands. Unfortunately the harsh terrain combined with the ability of the locals to exploit it, as well as their fighting prowess, lead to Vaklav's first major defeat and the death of many of his soldiers. Vaklav himself suffered from terrible wounds, including losing one eye. After this defeat, the prince ordered the army to withdraw to the southern wall and to fortify it, as he saw no point in trying to push south again. Vaklav returned home in failure. Though many of his fellow Moldovans still respected him and his bravery at the Battle of Togorod, the Emperor used this opportunity to publically disparage Vaklav and blame him for the defeat, thus eliminating him as a threat to the Empire and as a source of Moldovan pride.

Vaklav decided to retire from fighting to his lands to raise his family and manage his estates. Unfortunately, life for an influential nobleman is seldom so simple. When Vaklav ruled over his own lands instead of merely leading an army, he began to realize that there were numerous struggles and conflicts within the empire and principality that did not rely on martial prowess. He began to involve himself in politics of his region of southern Moldova, and with politics of Moldova itself and eventually with the intricacies of Regatulian politics. The prince, still having a great deal of respect for Vaklav's intellect as well as his honor, drew Vaklav close to him and followed his council, both teaching Vaklav about the complex web between nobles, courtiers, and merchants and receiving advice from Vaklav on matters of war or others issues. With time, the prince and Vaklav became friends and fought many battles of intrigue and manipulation together.

When Vaklav was in his 64th year, his wife Avena passed away. They had been married for 35 years and she had given him 4 sons and 6 daughters in that time. He loved her dearly and consulted her on many important decisions and well and leaning on her in his times of weakness and hardship. Avena's death devastated Vaklav and he seemed to lose his zeal for life.Vaklav retired from his position as Zor Sikova, turning the rule over to his son Vigor. He moved back to his castle and buried Avena, planting a white oak tree at her grave site, which he visited every day. From time to time the prince would come to visit and they would share wine together as they reminisced about old times or spoke of how much they missed Avena.

Eventually he prince died as well. The prince had had no living sons, so the scepter passed to the prince's young grandson, the only living child of the Grigor III's oldest son. While the prince had been Vaklav's best friend, he did not know this new young Prince, Konack Moldov XXI. Vaklav was not an young man anymore, at the age of 71 he thought it unwise to get involves in the affairs of court again, but he felt that he had a duty to his old friend Grigor to see that his grandson was not being taken advantage of. Vaklav knew about many of the vipers who surrounded the new prince and that a young and inexperienced prince might succumb to their lies. Vaklav went to court to speak to the new prince, and being an older man who had become used to speaking his mind did not have the subtlety of his youth. Within a month of being at court, Vaklav learned that an adviser from one of the merchant families, an odious little worm named Giorgi who had never so much as set foot on a battlefield or earned his red, had his coils firmly around the prince. He learned this truth too late and was ordered by the prince, at the behest of Giorgi Shonov, on an extended diplomatic mission that would take him out of Moldova. Being bound to the prince by earth and blood, Vaklav was obliged to obey.

Thursday, June 16, 2011

Moldova


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Moldova, a Principality of Regatul Poloniei.

A brief history.

Several centuries ago, there was a great war between Regatul Uncariei and Regatul Poloniei. The Emperor of Poloniei, having suffered a number of defeats and seeing the end of his reign as eminent, sought the help of a people called the Valsha, a barbarous warlike people to the south of the Empire. The Emperor forged an alliance with some of the more powerful warlords among the Valsha. In exchange for helping to fight his enemies, the barbarians would be allowed to move into some of the eastern most lands of the Empire as long as they swore fealty to the Emperor.

This agreement worked well for the Emperor of Regatul Poloniei. The barbarian armies, with the aid of the northern Regatulians, crushed the armies of Regatul Uncariei and forced the the Uncariei to cede nearly half of their territory--the entire eastern coast--over the Poloniei. The Valshans then moved into to occupy that area, swearing allegiance to Emperor of Regatul.

Two warlords of the Valsha divided the lands of eastern Regatul, Moldov and Volevod. These two men were traditional enemies, brought together only temporarily to fight against Regatul Uncariei. Now that peace had come, past grievances were remembered and new conflicts arose as well. Eventually, a civil war erupted between the people of Moldov and those of Volevod. The Emperor, unable to force peace upon his two vassals, took sides with the more conservative and loyal of the two men -- Moldov. This lead to Volevod declaring himself king of the nation of Volevodatul, which was then at war with Regatul Poloniei. Volevod lost a great deal of his northern territory to Regatul Poloniei, but managed to prevent the Empire from conquering his territory completely. The lands taken by Poloniei, now called Romaneasca, were eventually taken again by Regatul Uncariei and then back again by the ancestors of Volevod. The area has been given up by Regatul Poloniei, though the people of Regatul Uncariei and Volevodatul still contend for Romaneasca.

In time, Regatul Poloniei became weaker economically, suffering from foreign conflicts and internal corruption. Meanwhile, the people of Moldova, the province ruled by Moldov and his heirs, became wealthier. Moldov took residence in the ancient ruined city of Carsiei, changing the name to Moldova, after himself of course -- a name that would later lend itself to the entire region. Moldova, the city, was build on a channel between the Regatulian Sea and Hidden Sea, making it an ideal center for commerce and trade. In a tumultuous time when Regatul Poloniei was facing economic woes as well as civil and foreign war, Moldov VII pledged his wealth and armies to the Emperor in exchange for greater autonomy in the future - and was made prince over the Principality of Moldova.

Other Information

The culture of Moldova is a strange combination of the ancient traditions of the barbaric Valsha and the more civilized Regatulians. To a large degree, many of the original inhabitants of Regatul were killed or expelled by the Valshans. The only people remaining were a few members of the nobility willing to make an alliance with them or the Poloniei or some of the peasants who were allowed to continue working their land now for Valshan lords instead of lords of Regatul. Because of this, the language of Moldova, as well as the religion and even the appearance of the people, is different from that of the rest of Regatul.

The people of Moldova speak their own dialect of the Valsha language, with a number of words borrowed from the older Regatulian spoken at the time of Moldova's creation. Those Moldovans who do speak Regatulian usually speak an older version of it than what is used in Regatul Poloniei, perhaps the equivalent might be Shakespearean English compared to modern English. The people of Volevodatul use a different dialect of Valshan which has been influenced in by Regatulian different ways, making the language sound similar but not enough so that two native speakers can communicate freely.

The official religion of Regatul Poloniei and the Emperor is Asterelianism, though very few within Moldova practice it. Instead, the Moldovans follow the old folk beliefs of the Valsha, which diverge significantly from the religion of Asterelianism. To the Valsha, there was no word for religion, and while the word now exists within Moldovan as it had been borrowed from Regatulian, there is no traditional word for the faith of the Valsha -- it is most often called Shovyi (tradition) or (blood and earth) for the system of morality followed by the Valsha and by the people of Moldova.

The Moldovans don't believe in gods per se. They believe that the earth itself is a great wellspring of life and energy that all existence springs forth from. They don't believe that it has an intellect in the way that humans do, but rather that it has an essence like a plant or animal and that the nature of all living things follows from the essence of the earth. There are beings that are somewhat like gods in their belief system, called vitristi. Vitristi are intelligent, supernatural creatures who dwell in the the world, though their individual powers vary as well as their form and personality. Most commonly, vitristi have the features of humans and animals, though in some legends they are made from stone or plants, and sometimes even water. They are inexplicable and have motivations that no humans can discern, sometimes using their powers to help humanity and sometimes to harm them. In many legends, vitristi are horribly evil -- kidnapping children, eating or torturing them, making people deformed, raping women, sending plagues, or other such acts of villainy. In some legends, great heroes can even slay a vitristi, as it is said that though they are immune to harm in most cases, each has a single weakness that can be exploited to destroy it. Among the lowborn of Moldova, unusual events or mysteries are often attributed to the works of mischievous vitristi.

The moral system of the Valsha, frequently called earth and blood, has no rigidly defined concept of good and evil. What are more important to them are the ideas of honor, duty, and natural law. To the Valsha, blood carries great spiritual significance. It is the life force that animates all animals and that in turn binds people together and with earth itself. We our born in blood, a woman's blood marks her fertility, and through the shedding of blood of animals and enemies, humanity survives. Blood also signifies the familial connections between parent and child, between every member of a clan. One's highest duty is to one's family, those who share your blood most closely, then to the extended family of one's clan or village. The earth likewise has significance -- it is the source of life, for all plants spring forth from the earth and thus all life is possible because of the life of the earth. The nature of the earth also defines the nature of life, the tendency of things to grow old and die, the seasons, the new life, the cycles of existence, the triumph of the strong over the weak. For land owners and peasants alike, earth is land, and that is their livelihood.

While the people of Moldova don't rigidly define good and evil, they have a strong sense of duty and honor. There is an oath, also called "earth and blood" which binds two people together forever as family and life long allies. This ritual involves the two participants cutting themselves and then touching their cuts together, thus sharing their blood. They then each take a handful of earth from their own land, that they own or work in the case of peasantry, and mix it together. Sailers, men who work no land, instead use sea salt. Once this bond is made, the men are connected by earth and blood and are considered siblings in a sense. From that time forward, they must be willing to defend the other with their lives, to be always honest and faithful, and to help their blood sibling whenever they are able. Sometimes this ritual also involves additional vows depending on the nature of the oath. Oaths of fealty between nobility in Moldova almost always involve an oath of earth and blood, as do marriages or important contracts or relationships. Men aboard a ship often make such oaths with each other, as do soldiers serving together in a single military unit. Those who take the oath of earth and blood who then violate it are seen as the lowest of the low, the punishment in Moldova for this violation is death by bleeding -- the offender is hung upside down and his throat is slit.

Moldovans believe that the afterlife is eternal slumber, but like normal sleep, the dead can dream. It is thought that the dead have pleasant dreams based on their accomplishments in life, or sometimes that they have bad dreams based upon their cruel or selfish actions. Moldovans bury their dead in the earth, for as life sprung up from earth, so to the earth it returns. The ground also allow the dead to sleep peacefully with little interruption. Most Moldovan dead have either a stone cairn to mark their gravesite or a tree planted on top of them. In some places of Moldova, there are entire groves which mark the dead. Sometimes a nobleman will have a more impressive stone structure built to mark his gave. Though never a concern among the Valsha, some of the more educated and intellectual in Moldova have shown an interest in studying dreams -- as dreams are what the essence of the afterlife is, many want to learn to dream lucidly.

There are no formal priests among the Moldovans, though people do look towards wise men or women for spiritual advice. These people can range from old illiterate peasant women who know the old stories of the vitristi, to highly educated elites who have studied nature and history in the great universities of Regatul. Most towns or villages have at least one individual who is an expert on matters of the supernatural, though the nature of this knowledge varies widely. Usually older people are seen to have more spiritual knowledge than the young, so it is often a village elder who advises in such matters. There is also a person called a liviska, or liviskor for men, who are witches -- those who have learned some of the magical secrets of the vitristi. These witches are generally not feared or reviled by the populace; for the most part, their magic includes subtle spells for love, fertility, good health, rain, etc. Many more modern people of Moldova, those who live in larger cities or have embraced Regatulian culture or learning, are skeptical of the witches and their powers.

There are no formal churches for Moldovans either, though several of their cities still have old Asterelian temples which are maintained by the Regatulians. The religious holy days for Moldovans are the solstices and equinoxes as they mark the changing seasons, each such holy day is observed with a celebration based on the nature of the season which is beginning. Most families make a sacrifice on the holy days, usually a large animal is slaughtered and its blood is allowed to flow into a hole in the earth and then covered up. Farmers usually bleed the animal unto their fields and mix the blood into their soil - returning life to the earth from which it came in the hopes for bountiful harvests to come. Nobles and those who can afford it usually sacrifice a bull, poorer families slaughter smaller animals, while those who cannot get even a small animal will give a few drops of their own blood to the earth. Most of the meat from these slaughtered animals is consumed for the celebration, though some people like to leave choice cuts of meat in remote locations where the vitristi may find it.

All nobles within Moldova must swear by earth and blood to the prince, or as they call him, Konack. Because of the great weight Moldovans put upon this oath, rebellions against the Konack are few and far between as none wish to follow a lord who does not honor his vows. Part of the agreement made between Moldov VII and the emperor of Regatul to allow Moldova to become a principality involved swearing by earth and blood between each emperor and prince, something that the emperors continue to do but find barbaric and demeaning.

Moldovans believe that life is violent and hard, it is the way of nature and humans must live by natural law just as the animals do. They generally oppose charity as people who have failed have earned their poverty and must earn their way out of it. Infanticide is practiced when there is sign of deformity or retardation in the child. Moldovan boys are not considered real men until they have drawn blood in combat -- in the past, this meant personally killing a man, but in practice it has taken on a broader meaning to mean having taken part in a battle. Those who have served in the Moldovan military -- whether as a peasant levy, a sailer, pirate, professional soldier or knight -- is allowed to wear the color red, the color of one who sheds blood and has shed his blood for his people. During times of peace, it is not unusual for men to join the crew of a ship, as there are constant battles at sea it is a good place for a man to earn his red -- which is quite a status symbol especially when most men wear other colors. Many families will not allow their daughters to marry a man who has not earned his red and women see the red clothing of a man who has experienced battle as a major status symbol. For women, the right to wear red comes with having given birth.

Traditionally, the Valsha practiced polygamy, with the more powerful men and greatest warriors having many wives. This practice continues in contemporary Moldova, in a slightly modified form. Powerful men still have multiple wives, though the first wife they take has a higher rank than the others and her children are considered true heirs. Subsequent wives, which are more like concubines, have a lower position and their children do not become heirs unless unless there are no children of the first wife living. A wife is called a voiya in Moldovan, the first wife, is a provoiya, or literally big wife. The children of voiya are well treated though, and in noble houses the sons of a voiya often become soldiers in the lord's household guard while the daughters become ladies in waiting, tutors, or wives of soldiers or voiya of other nobility. There are some institutions within cities of Moldova that take beautiful slave girls and teach them in the ways of nobility, as well as sexual and sensual techniques -- they are then sold to wealthy men as voiya. Among commoners, there is less of a distinction between first wives and subsequent ones, most common men can only afford one wife anyway. In any case, the virginity of a girl is important to potential husbands and non-virgins will never be considered for provoiya -- though in many cases a man may accept a woman as voiya even if she's not a maiden, especially in the case of widows.

The capital of Moldova, also called Moldova, is a massive city which is split into two parts by a channel between the Regatulian Sea and the Hidden Sea. This city is a center for commerce and the merchant families there are incredibly wealthy. The city has numerous canals through it it which are navigated with small boats and poles. The prince resides on his own small island outside of the proper city, the island is surrounded by massive 40 foot walls and manned by the prince's household guard and loyal servants. Taxes charged upon goods going through Moldova are quite low by most standards and the prince has a policy of asking no questions about goods which go through the city -- for this reason many merchants come to Moldova to do business and get goods which are difficult to acquire elsewhere. These goods may include anything from slaves, to weapons, to stolen objects, to secrets. The prince is also a banker, loaning money or keeping it safe for others.

To the east of Moldova lies the Hidden Sea, so named by the Regatulians because when the warm humid air drifts down from the north in the summer, it meets to cold air of the southern continent of forms a thick sheet of fog over the waters. In the winter, cold air blasts out of the south and clears away the fog, but makes the waters choppy and the sky stormy. For this reason, along with violent sea going barbarians which inhabit those dangerous waters, the Regatulians never seriously explored the waters of the Hidden Sea. The Moldovans, however, were a bit more adventurous and have built a powerful merchant and well as militant navy to explore the region. Over the years they have explored and conquered a number of islands to their east, and making contact with the people of the lands to the south - sometimes trading with them, sometimes waring with them. The southerners have been a sea going people from before the time of Moldov I and the Moldovans have been anxious to learn about their sea journeys and the lands they have discovered.

One of the conquests of Moldova is an island chain called the Ogorod Islands. These islands are rich in gold veins and have brought massive wealth to the prince and have encouraged him to build an even greater fleet of more advanced ships to explore the region and the world. Many of the slaves bought or taken by Moldova end up in the gold mines of Ogorod, where working conditions are so harsh and dangerous that it is difficult to get free men to work there.

Moldova has also conquered a large section of the lands belonging to the Valsha, which the prince now claims dominion over. Formerly, the prince is called Konack Moldova Prokonack Valsha - "the prince of Moldova and the king of Valsha." The princes' lands in Valsha extend to the great mountains of the south, whose harsh climate and warlike defenders have proven expensive to overcome, in both money and lives. Many Moldovan men flock to Valsha though, hoping to earn their red fighting against their barbarian relatives.

The traditional warrior elite of the Valsha as well as Moldova are the drakanoi - the dragons. These warriors are cataphracts, their bodied covered from head to toe with scale armor and their heads covered with a menacing dragon themed helm. For the Valsha in olden days, their armor generally only covered the warrior himself, but in time the horse became heavily armored as well. As time passed, the exact weapons that drakanoi brought into battle changed - traditionally they rode into battle with only hand weapons and shield, though this changed to a lance with the Moldovans. Eventually, with the advent of gunpowder and pike formations, the drakanoi replaced their lances with pistols or blunderbusses, often crafted to resemble a dragon's head. Their scale armor was replaced by plate with a thin layer of scale above to maintain the dragon appearance. The other warriors of Moldova are diverse in style and armament, though most lords in Moldova have their own armies which include arquebusiers and halberdiers.

The people of Moldova are caucasian, having light skin and blonde, red, brown, or black hair along with blue, green, or brown eyes. Their skin is generally pale, in contrast to the Regatulians who have a more olive complexion and usually brown hair and eyes. Some Moldovans have slightly exotic or asiatic features, though they are in the minority. The land of the Valsha was bitterly cold, not only in being close to the south pole but in its mountains and altitude - so many of the styles of Moldova have carried over and include furs and skins. Moldova has a cold winter as well with consistent snowfall, but not as much as the ancestral homeland of the Moldovans. Moldovans have no nudity taboo and in the summer its not rare to see men and women going about shirtless, though exposing the genitals is a little bit rarer.

The artists of Moldova are perhaps the best in the world. Their painting are very lifelike and finely crafted, utilizing perspective and shading to simulate reality. Their work is comparable to the master artists of the Renaissance and Enlightenment period. Moldovan artists love the human form, and this combined with their acceptance of nudity means that many of their works of art are considered lewd or indecent in some other cultures. There is a great hall in the prince's palace which contains a portrait of each prince of Moldova, by looking at the paintings in order viewers can see how the artistry of Moldovan painters has improved over the centuries.

Until several decades ago, a people called the Daziri were a large minority within Moldova. The Daziri are a nomadic foreign people who make there livings traveling about in their wagons and caravans, trading goods, providing entertainment, or sometimes swindling the peasantry. The Daziri flocked to Moldova because of the wealth from trading and because the princes have traditionally been tolerant of any merchants in the principality. This changed with the last prince, who for reasons known only to him and perhaps some of his inner circle, ordered that all the Daziri in Moldova be rounded imprisoned. Many of teh Daziri espaced, those who did not were either killed or enslaved and sent to the mines to labor.

In more recent times, there have been problems between the Emperor of Regatul Poloniei and the Prince of Moldova. Moldova has grown incredibly wealthy through its trade, banking, and gold mines. Meanwhile, Regatul Poloniei has had numerous financial problems and been forced to borrow from the prince. For the past 50 years, the Regatul Poloniei has had to contend with a very powerful and respected prince and his power and wealth waxed as theirs waned. Several years ago, the elderly prince died and he was replaced by his young grandson. As the grandson was not as wise or respected as the previous prince, the emperor thought that in his first year would be a good time to establish Regatulian authority over Moldova -- demanding certain regulations over Moldova, taxation, access to ships and men, etc. Unfortunately for Regatul Poloniei, the emperor held Moldovan traditions in contempt, and failed to receive the oath of earth and blood from the young prince. The young prince saw the Emperor's demands as an outrage and not being bound by earth and blood, declared himself Prokonack Moldova -- king of Moldova and declared independence. Now Moldova has been seeking an alliance with their traditional enemies, Regatul Uncariei, who wish Moldova to become a principality under their dominion, hinting that Moldovan land is rightfully theirs and that if the prince does not accept these terms, they may try to take those lands back. The prince has also been courting the people of Volevodatul, with whom the Moldovans share more cultural similarity, in the hopes of forming some kind of alliance against the two Regatuls.

Despite oaths of earth and blood which must be obeyed openly, many of the nobles and rich merchants of Moldova secretly work against each other. Some try to curry the favor of the prince, others try to exploit or undermine him, some use spies or assassinations, others corner the market on valuable goods. The city of Moldova is a nest of vipers, many of which are sworn to each other and yet all trying to establish their own dominance or get wealthier at the expense of others. The situation is particularly tumultuous during the coronation of a new prince, when the old alliances and friendships with the previous prince are dissolved. Since the current prince is so young, many of his advisers are ambitious men who seek to establish themselves at major powers in Moldova, replacing the old guard as they do so.



Religion

The people of Moldova worship the old gods of the Valsha, an ancient pagan pantheon of primal deities. Unlike with many other polytheists, the Moldovans do not worship all of the gods of the pantheon, rather different families are each dedicated to a specific god as a patron deity. According to legend, when the gods walked the earth in ancient days, they took mortal servants or even lovers and the modern families of Moldova and descended from those servants or even from the gods themselves.

In particular, noble families put great pride in worshiping their patron god and in the blessing that god bestows upon the family. Peasants tend to be a bit less devout, some of them dedicating themselves to a god that is associated with their family, sometimes following the god of their noble liege, or in some cases even paying respect to many of the gods - something virtually unheard of among the Moldovan nobility aside from the Prince. A fair number of peasant Moldovans are Asterelians, which are not persecuted among the Moldovans but are disliked.

When a Moldovan becomes an adult, he is she is expected to take an own of loyalty to the family's patron god just as they do to the patron lord. This is an oath of blood and earth, conducted in a special family temple before a statue of the venerated deity. The Prince, as representative of the entire nation, upon taking the throne will swear an oath of loyalty to each of the gods in a similar fashion.

Each family usually has dedicated priests and priestesses to serve the gods, the exact nature of the worship and ceremonies varies between the different gods. They each have their own holy days and special rituals, though there are some universalities. Animal sacrifices are very common for the Moldovan gods, usually involving slaughtering the animal and letting it bleed out before a statue of the deity and letting the blood run through a special hole to seep into the earth, earth consecrated to the god. In most cases, the priests and worshipers may eat the animals' flesh in a special feast, though for some rituals the entire animal is given to the god. The blessing attributed to the gods are many and varied, prayer combines with ritual and folk superstitions to make priests as much like wizards and holy men, conducting ancient ceremonies with special words or symbols, in the hopes of being blessed with in special ways. Some rituals are kept secret within a certain priesthood or order of priests while certain other rituals are widely known among the people of Moldova. Many Moldovans have idols to their family god, sometimes even a wooden one carved by peasants, where they may have a blood letting or pray before.

There are many gods worshiped among the Valsha, though there are a handful that receive the majority of the veneration, especially in Moldova. Below are some of the gods, the names will follow (when I have the time). While these gods may seem to represent certain specific ideas, they may have done so in the past, but today the are multifaceted gods who have deep personalities, many legends and deeds associated with them, and each is prayed to by a variety of people. For example, a hunter form a family who venerates the Child would not pray to the Huntsman for success in hunting, but would pray to the Child instead and would view the gifts of the child as being uniquely helpful in the hunt.

The Huntsman
This is a god of the forest and of the hunt. It is usually portrayed with a spear or sometimes a bow, or surrounded by animals that he has either slain or tamed - a common depiction shows him with an falcon upon his arm or shoulder.

The Patriarch
This god is depicted as a large overweight older man with a thick beard, sometimes with a drinking horn and sometimes with a blade. He is seen as a god of both, fatherliness, and protection as well as of fun, parties, feasting, and the home.

The Crone
This goddess is an old woman, hunched over with age and wrinkled, but very wise as well. She is a goddess of herbalism and wisdom, of mothers and motherhood, of the elderly and respect for the elders.

The Twins
These are two twin women, usually depicted as being young and beautiful. They are often associated with young and beauty, with life and vitality, along with the moon.

The Child
This god is seen as a young boy, forever mischievous and mysterious. He is often associated with stealth and trickery, along with creativity, hope, and the virtues of youth.

The Red Woman
This goddess is a woman depicted with a sword or knife, often covered with blood. She is a goddess associated with vengeance, violence, and strife - often justified violence by those who worship her.

The Bard
This god is a wanderer and a charmer, a storyteller and rogue, who knows of people and the world and personifies social interaction, parties, music, and merriment.

The Thin Man
The god is depicted as being deathly thin or perhaps even skeletal, with a bony face and grinning teeth. This is a fearsome god associated with death, fear, and the unknown. Those who venerate him pride themselves in being fearsome as well as fearless.



Friday, June 10, 2011

Moldova Pictures


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These are just a few pictures of the Principality of Moldova.

The Prince's Castle


The Moldovan Countryside


A Castle on the Coast


Part of the Capital City


A Moldovan Cataphract


A Moldovan Caravel with Sailers


A Moldovan Fortress Sea Fortress


A Moldovan Cannon, used aboard ship and from castles


Fields and Pasture Near The Capital


A Moldovan Forest


An Apple Orchard in the Autumn


Tuesday, December 28, 2010

The Elves of Sharatha


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The Sharatha are a race of elves. Like most of their kind, they are slightly taller than mortals, standing between 6'-6'6" for men and 5'6'-6' for women, they tend to be thinner than humans but only slightly so, for elves they are known as thick and husky. They have pale white alabaster-like skin and eyes that range in color from bright red to pale blue and numerous shades in between such as purple or violet. Their ears are pointed, as with all elves. They have straight hair that ranges in color from pure white to black and includes shades of gray in between but no other colors.

The Sharatha embrace an ideology that the strong must rule over the weak and that the weak should be culled for the betterment of all. As a part of this belief, they hold the elves to be the natural rulers over all over intelligent creatures. They believe themselves to be above lowly manual labor and as such utilize slaves to do the majority of their work for them. Most of their slaves are either orcs or goblins.

Goblins have been bred by the Sharatha over the course of millennia to be the perfect laborers. They are short and squat, ranging in height from about 4'-4'6" and weighting around 150 pounds. They have thick grayish skin, flat broad noses and and large jaws that give them the appearance of a snout, pointy ears like those of a wolf, and large sharp teeth. Their eyes are small and pure black. These goblins don't have a great deal of intellect, in fact they have been conditioned to obey orders fairly literally and have an almost instinctive knowledge of the manual labor jobs most needed by their Sharatha masters.

The great majority of goblins are females, well over 90%. Those few male goblins are used mostly as breeding studs, only the best are selected for this purpose while the others are dispatched at a young age. Goblins mature in just 5 short years and each goblin female gives birth to 4 goblins with each pregnancy. This is countered in some part by the short lifespan of goblins, because of the intense labor that goblins endure at most die at around the age of 20, though given a more relaxed lifestyle they may live as long as 40-50 years. Goblins do the great majority of work for the Sharatha - including farming, mining, the herding of animals, and construction. Actual Sharatha only do the most skilled labor or oversee the work of slaves.

Orcs are much like goblins. They have similar features though their skin is dark gray, almost black, instead of medium gray. They skin is even thicker than that of goblins, almost scaly in its toughness. They stand about 6'6" tall and have large muscles, they are quite strong and ferocious in combat, which is their purpose - orcs are bred to fight for the Sharatha. There are a higher percentage of orc males than with goblins, the ratio is closer to 50% - the male orcs are sent out to fight while the females are used as breeding stock for the males who show the most promise and success in battle - those that survive the most frequently. Orcs are a bit brighter than goblins, able to understand more complex ideas and orders along with being more able to be trained in a variety of fighting techniques. Unfortunately, it takes orcs longer to mature than goblins, a orc takes 10 years to reach adulthood and their lifespans generally don't exceed those of goblins.

Sharatha is located in a cold region of the world with fierce long winters. This suits the elves of Sharatha well, as they are highly resistant to the cold. They are also more comfortable at night than during the day. The elves of Sharatha, along with orcs and goblins too, have excellent night vision and can see well on even a moonless night. Unfortunately, their eyes are too sensitive or the bright light of day and when the sun is shining brightly they vision is impaired.

The majority of Sharatha is made up of either goblins or orcs, true Sharatha elves are a minority in their own kingdom, though because of the magical manipulation used to create the orc and goblin servants, disloyalty or rebellion is virtually unknown in Sharatha. In fact orcs, who are more dangerous in combat and have more intellectual ability, are generally bound mentally to a Sharatha warrior who they serve in battle.

The Sharatha have a very unusual social structure compared to humans or even to their elven kin. They reach physical maturity at about the age of twenty, growing only slightly more slowly than a human. Though at the age of 20, they aren't considered adults within Sharatha by any means. The roles of young Sharatha are sharply divided by sex. Young male Sharatha are expected to become warriors, while young female Sharatha marry old and powerful males - essentially becoming harem girls for the wealthy men. Sharatha have a propensity for sorcery, though this doesn't really start to show itself until between the ages of 100-200 years of age. Between that time, the young Sharatha must bide their time as either warriors or breeders. When a Sharatha begins to show signs of magical talent, they immediately becomes elevated in station and no longer have to be a warrior or birthing mother. At this point they begin to be recognized in Sharatha society, females get to leave their husband/master if they wish as well. Because of the rigors of combat, many male Sharatha never make it to this stage. As Sharatha age they begin to become even more skills in the arts of magic, those who are most skilled age the more slowly than their kin. Most Sharatha will die of old age between 500-1000 years, though the most powerful live much longer. After becoming full citizens, there is virtually no difference in the gender roles between male and female Sharatha.

The most powerful people in Sharatha are the sorcerers or sorceresses, individuals who have lived for more than 1000 years and whose magic is incredibly powerful. There are 22 families of Sharatha, each ruled by its most powerful sorcerer or sorceress. These families are extremely loyal within the family, but tend to have rivalries and feuds between each other. There is a ruling council over Sharatha, made up of a representative of each of the 22 families.

As Sharatha elves develop their magic abilities, they tend to have an affinity for certain forms of magic, usually they specialize in one of the five schools of magic practiced in Sharatha. The five schools focus on different aspects of magic, but are generally known by their color. The Schools are each headed by the most powerful sorcerer within the school, who is called Patriarch or Matriarch depending upon gender. So the leader of the Black School might be called the Black Matriarch. The schools have political influence of their own and many believe that the Patriarchs and Matriarchs are the ones who truly rule Sharatha, not the ruling council. The magical effects described below are all quite rare, most Sharatha elves can only manifest subtle powers.

The Black School is magic associated with death, destruction, concealment, and the night. Its sorcerers, nigrimancers can do a variety of things such as summoning shadowy monsters, cloaking an area in darkness, draining the life force from an enemy, or becoming invisible. One of the most commonly known powers of the nigrimancer is the ability to steal someone's shadow. They will take a slave or prisoner and light a small candle nearby, causing the victim's shadow to be cast against the wall. The nigrimancer then sinks its fingers into the victims shadow and rips it free from the body; this horrible act shreds apart the victim's soul driving them forever insane or leaving them as a drooling vegetable. It is said that the act of having your shadow stolen is the most painful experience that any sensient being can suffer. The nigrimancer can then use the shadow for any number of purposes, such as animating it into an intelligent servant, consuming it to strengthen the nigrimancer's personal powers, or forging it into dark steel. A dark steel weapon is highly prized and quite expensive, its is much stronger than steel and much lighter as well, even when it is damaged it will reform into its natural shape unless it is completely burned away. When a dark steel blade pierces the flesh of a living creature other than an elf of Sharatha, it also chills them to the bone, drawing out the warm and life from their bodies.

The Red School is the school of life and of blood, its sorcerers and called sanguimancers. These sorcerers have the ability to heal as well as to cure illness. More often though, they use their powers to create unwholesome monstrosities to send into battle against enemies or to breed more efficient slaves. Many sanguimancers have the ability to shape flesh as though it were clay, allowing them to change their own shape or that of others. Sanguimancers are highly prized on the battlefield, not only because they can heal the injured, but because many of them can transform themselves into huge monsters. Trolls and wyverns are the creation of sanguimancers.

The Purple School is the magic of the mind. These sorcerers are called animancers. They can strike terror into the hearts of others, manipulate memories or emotions, cloud minds, create illusions, enter dreams, or even turn people into their slaves. Animancers are particularly feared as they can reach into the minds of their enemies to learn their greatest fears and then makes those fears come to life before them. They can cloud the minds of others to gain a form of invisibility. The loyalty of orc slave warriors is insured with the magic of animancers.

The White School is the magic of the sky and weather. Its users caelamancers, an calm or create storms, lower the temperature, create precipitation, or even shoot lightning from their fingertips. Sharatha caelamancers have a greater affinity for the cold and winter than other climates or seasons, so many of their powers relate to cold and ice. More powerful caelamancers can bring a blizzard upon their enemy even in the heat of summer.

Finally there is the Gray School, the magic of time, fate, and destiny. These sorcerers are called fatamancers and their powers are the most subtle of any of the schools. They can see into the future, affect the threads of fate, bring good luck to their friends or bad luck to their enemies.

There are several aspects to the military of Sharatha. The majority of soldiers are the orcs. Orcs are quite strong, significantly more powerful than humans, and what they lack in intellect or finesse they make up for in ferocity, bravery, and power. Orcs have no fear of death and feel no pain, they obey their elven officers with complete loyalty even to the death. Most orc soldiers are not given high quality armor, probably nothing more than a boiled leather breastplate and open faced helm, though sometimes they may receive better armor. Many orcs use great powerful bows, not unlike a Welsh longbow but with even a greater draw for superior orc strength - such units of orc archers are lead by expert elven archers who each carry a bright red banner. The elf will hold up his banner in the direction of the enemy, the angle of the banner indicating the angle at which the orcs are to aim their bows in order to strike the enemy unit. Other units of orcs either receive large round shields along with one handed axes or powerful two handed weapons - these orc melee units rush into the enemy with reckless abandon once they are ordered to do so and as a result, are seldom accompanied by elven officers.

The elven warriors themselves are most often mounted, either as mounted archers or knights. The steeds used by the Sharatha are of the highest quality, bred for strength strength and bravery for heavy warhorses or speed and nimbleness for those ridden by archers. In the case of horse archers, the elven warriors wear light chainmail hauberks and coifs with horses barded with cloth, their bows are finely made composite bows which have both range and accuracy. Sharatha knights are clad in full gothic plate as are their horses, often this is made of darksteel. A minority of Sharatha elven soldiers are pikemen, wearing partial plate armor and using long pikes along with short swords and small round shields. In any case, Sharatha elven warriors are always highly skilled in combat and tactics.

Aside from orcs and elves, sometimes there are other creatures sent into battle on the side of the Sharatha. Certain Sharatha sorcerers can perform a ritual upon an orc to make it grow tremendously in size and physical prowess. This ritual turns the orc into a troll - trolls are large orc-like creatures, towers between 8 and 12 feet tall, with huge jaws full of fangs, razor sharp claws, and thick scaly skin. The ritual is imperfect, making the trolls rather misshapen, sometimes with different sized arms, a curved spin, or other deformities. They vary in shape quite a bit too, some are bloated and fat, others have overgrown arms and tiny legs like an enormous gorilla, others are wiry and thin, some are even covered with sharp spines. Trolls also quickly heal from any injury they receive. The transformation and rapid healing takes its toll on trolls, after only a few months of trollish existence, the creature's body starts to develop growths and tumors, causing it to succumb to cancerous growths within a year. During that time though, the troll is an avatar of death and destruction.

Another creature that are sometimes utilized by the Sharatha are wyverns. These creatures are created by alchemists and sorcerers to serve as riding beasts for high ranking Sharatha sorcerers who go to battle. These are large dragon-like creatures with black scales, a mouth filled with rows of teeth, and sharp talons on its feet. The wyvern cannot breath fire, though its spittle is poisonous and will cause blindness and sickness if spit into the eyes of most creatures. Because creation of a wyvern is such a laborious magical ordeal, they are used by only the most powerful or wealthy members of a Sharatha army - including the general who uses his mount to fly above the battlefield and observe.

In times of necessity, goblins can also be sent into combat as well. They have very little fighting skill, but they have the strength and dexterity of a human and greater endurance. They are resistant to fear and pain, so will fight to the death in defense of their elven masters. They are usually only set into battle with very cheap or basic weapons, frequently just their work tools or farm implements. Goblins are usually only sent into battle in defense of an Sharatha settlement as a last resort or to thin the numbers of goblins if their population has grown too quickly or their is a food shortfall.

There are sometimes other combatants as well, like war sorcerers.

Friday, July 16, 2010

Two Characters


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These are two characters from Merkabah, Mahaleth my fiancee's highlander ranger character and Navi, my warrior monk (paladin) character.

Navi


Mahaleth

Tuesday, November 3, 2009

Environments of various cultures


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Behind the cut are some pictures of the environment in various nations that exist in this setting. Of course, many of these places span huge distances and not every aspect of each nation is included, though I hope that these pictures give readers a basic idea of the appearance of each nation's landscape.

The Atav River in Nostia


A bridge across one of the Atav's tributaries


A village on the plains of eastern Nostia


The hills and plains of central Nostia


The mountains of north western Nostia


A forest in western Nostia


The Naxi Desert, southern Nostia


A river through the jungles of Pota island


The coast of one of the D'Potri islands


A waterfall on one of the D'Potri islands


The hills of southern Haruna


A grassy meadow in northern Haruna


The western coast of central Haruna


A farm in the mountains of southern Haruna


A light forest on one of the Winjo islands, north of Haruna


The plains of Jalaray, northern Etristi land


The meadows and forests of Bonatay, southern Etristi land


Etristi Borderlands


Jalaray in the winter


Savannah of the Gabebi Herdsmen


Animals of the veldt, frequent prey for Gabebi hunters


Scattered trees in the plains where the Gabebi roam


Monday, November 2, 2009

Environment of Merkabah and Orhanek Akan


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The highlands of central Merkabah


Countryside of the Merkabean lowlands


A Merkabean forest


Winter in the highlands of Merkabah


The marshes of northern Merkabah


Hills and fields of Orhanek Akan


Grasslands of Orhanek Akan


Southern Orhanek Akan in winter


Forests of western Orhanek Akan